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Flexible game AI for Biosignature

Flexible game AI for Biosignature

Biosignature - escape from ice moon

An in-depth article about how AI is approached in Biosignature by using a handmade behavior tree system.

Working on Enemy AI

Working on Enemy AI

Biosignature - escape from ice moon

Writing my own XML-based behavior tree system for enemy AI

Cyclic Level Generation

Cyclic Level Generation

Biosignature - escape from ice moon

Learn about what Cyclic Level Generation is and how I implemented it for Biosignature!

 Dev Update 08-Apr-2017 - Culling floors, the hard way!

Dev Update 08-Apr-2017 - Culling floors, the hard way!

Biosignature - escape from ice moon 2 comments

Learn about custom culling with camera matrices. Also, one of the roughest week in development yet.

Biosignature Devlog: Area based directional lighting and cyclic level generation

Biosignature Devlog: Area based directional lighting and cyclic level generation

Biosignature - escape from ice moon

Exploiting Unitys lightcookies and a new, innovative level generation approach.

Biosignature Devlog: Video footage and implementing gameplay distribution

Biosignature Devlog: Video footage and implementing gameplay distribution

Biosignature - escape from ice moon

We had a nice test session on friday and here's videofootage! I also worked on distributing gameplay in the level generation process and live.

Biosignature Devlog: The crew! Plus: Title announced & more 3Dness

Biosignature Devlog: The crew! Plus: Title announced & more 3Dness

Biosignature - escape from ice moon

Finally the game has a title! I also finished the player characters (first iteration) and I added camera rotation control for more emphasis on the 3D...

Biosignature - escape from ice moon

Biosignature - escape from ice moon

Biosignature - escape from ice moon

Introducing Biosignature, an Aliens-like 80s SciFi coop Top-Down Shooter