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We have launched our Steam page and are looking for you to Wishlist!
After 15 months of the father/son duo building a game after work and school, we have hit the milestone of launching our Steam page and releasing our teaser...
You will need to collect and gather resources like wood and stone and use components to build up defenses around your cabin. Get around the Spookville...
We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing...
🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...
After much deliberation and thought, we decided to leave the Unity game engine after 14 years and 2 released games.
July went by super fast, and now that we are at month end I wanted to share some quick updates about Spookville: Cabin Escape.
As we prepare for our release we have some capital for investing in a short term gig for a 2D Artist, one specifically talented in...
We go into a deep dive into the code of our facial animation script and give some advice on minimap designs in this devlog.
6 months into development, my son and I are happy to present to you our game Spookville: Cabin Escape! Influenced by Tim Burton's artistic and gothic...
This week we added a couple of new enemies that we wanted to share with you. We created an anthromoprhic wolf and a pet wolf. These two live in the snowy...
How many times have you heard a creative person hit a barrier like writer's block, or just having no solution for coming up with something creative? We...
This past week was spent fine tuning some of the mechanics we want to implement in Ranger’s Quest. We took a survey on Facebook and Twitter on whether...
Welcome to our second video on our new project Ranger’s Quest. Today I will be sharing what was initially developed as a our AI, artificial intelligence...
IndieScape Games first game since release of Potion Blaster in 2017 presents Ranger's Quest. A twin-stick platformer set in a lively hand-drawn world...
All great things start with small beginnings. Cowboy Clickers is maintaining a healthy player base. Check out our levels played per day from release through...
This morning, our lead developer Chad, live streamed the creation of a new level for Cowboy Clickers and gave a walk through of some the code that has...
We have some interesting facts based on data we have collected during our Alpha-Testing phase.
Cowboy Clickers is bringing you a new enemy to the fight to get your family back! We are introducing 'The Hick'; a shoe-less, straw hat, meanie.
Currently looking for Alpha testers for our new project, Cowboy Clickers. Looking for users who have an Android device who are willing to help test out...
Cowboy Clickers officially announced plus link to trailer!
We are counting down the time to our big announcement and thought we would share a small teaser for you all! Here is the second official teaser promo...
We are counting down the time to our big announcement and thought we would share a small teaser for you all! Here is the first official teaser promo for...
Hello world! Welcome to IndieScape Games. Our website is still a bit of a work in progress, we would much rather be spending our time working on our games...
GrimWare Studios yesterday announced their new project Tournament of Knights, today they show the first signs of life in a Two Round fight to the death...
We include a new build you can play, architecture overhaul, and a look at some new models.
This release introduces the shotgun, an interactive game menu, and the start of character customization for the game Prohibtion, created and developed...
GrimWare Studios lead developer Chad McRae has uploaded a video blog about the basic premise of Prohibition as well as the complexities of creating a...
GrimWare Studios is proud to release a small playable build in which players will control a playable gangster. This build does not display final production...
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