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15 Months Of Development on our Third-Person Shooter

15 Months Of Development on our Third-Person Shooter

Spookville: Cabin Escape 2 comments

We have launched our Steam page and are looking for you to Wishlist!

Spookville's Official Trailer & Steam Page Now Up!

Spookville's Official Trailer & Steam Page Now Up!

Spookville: Cabin Escape

After 15 months of the father/son duo building a game after work and school, we have hit the milestone of launching our Steam page and releasing our teaser...

Gather and Build Mechanics, Bike Riding, and More!

Gather and Build Mechanics, Bike Riding, and More!

Spookville: Cabin Escape 1 comment

You will need to collect and gather resources like wood and stone and use components to build up defenses around your cabin. Get around the Spookville...

New Enemy Type, Health System, and New Melee Animations

New Enemy Type, Health System, and New Melee Animations

Spookville: Cabin Escape 2 comments

We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing...

Unity to Unreal Tutorials

Unity to Unreal Tutorials

Spookville: Cabin Escape Other

🎮📚 Exciting news for Unity developers switching to Unreal! 🚀 Join me as I create tutorials to bridge the gap between the engines. 🤝#UnityToUnreal...

Goodbye Unity, Hello Unreal Engine 5

Goodbye Unity, Hello Unreal Engine 5

Spookville: Cabin Escape

After much deliberation and thought, we decided to leave the Unity game engine after 14 years and 2 released games.

July's Update, mechanics, HUD, concept art

July's Update, mechanics, HUD, concept art

Spookville: Cabin Escape

July went by super fast, and now that we are at month end I wanted to share some quick updates about Spookville: Cabin Escape.

Hiring 2D Artist, details inside

Hiring 2D Artist, details inside

Spookville: Cabin Escape

As we prepare for our release we have some capital for investing in a short term gig for a 2D Artist, one specifically talented in...

Facial Animations and a Minimap

Facial Animations and a Minimap

Spookville: Cabin Escape

We go into a deep dive into the code of our facial animation script and give some advice on minimap designs in this devlog.

Proud to announce Spookville: Cabin Escape

Proud to announce Spookville: Cabin Escape

Spookville: Cabin Escape

6 months into development, my son and I are happy to present to you our game Spookville: Cabin Escape! Influenced by Tim Burton's artistic and gothic...

New enemies added - anthromorphic wolf and his pet!

New enemies added - anthromorphic wolf and his pet!

Ranger's Quest 1 comment

This week we added a couple of new enemies that we wanted to share with you. We created an anthromoprhic wolf and a pet wolf. These two live in the snowy...

Inspiration sources for Ranger's Quest and tips for you!

Inspiration sources for Ranger's Quest and tips for you!

Ranger's Quest

How many times have you heard a creative person hit a barrier like writer's block, or just having no solution for coming up with something creative? We...

Fine tuning mechanics + a user's request implemented

Fine tuning mechanics + a user's request implemented

Ranger's Quest

This past week was spent fine tuning some of the mechanics we want to implement in Ranger’s Quest. We took a survey on Facebook and Twitter on whether...

Implementing a smarter AI with native Unity tools

Implementing a smarter AI with native Unity tools

Ranger's Quest

Welcome to our second video on our new project Ranger’s Quest. Today I will be sharing what was initially developed as a our AI, artificial intelligence...

Ranger's Quest Announcement Trailer

Ranger's Quest Announcement Trailer

Ranger's Quest

IndieScape Games first game since release of Potion Blaster in 2017 presents Ranger's Quest. A twin-stick platformer set in a lively hand-drawn world...

Successful Alpha after one week!

Successful Alpha after one week!

Cowboy Clickers

All great things start with small beginnings. Cowboy Clickers is maintaining a healthy player base. Check out our levels played per day from release through...

Cowboy Clickers Developer Live Stream

Cowboy Clickers Developer Live Stream

Cowboy Clickers

This morning, our lead developer Chad, live streamed the creation of a new level for Cowboy Clickers and gave a walk through of some the code that has...

Alpha Review thus far

Alpha Review thus far

IndieScape Games

We have some interesting facts based on data we have collected during our Alpha-Testing phase.

New enemy to fight ready in Alpha level

New enemy to fight ready in Alpha level

Cowboy Clickers

Cowboy Clickers is bringing you a new enemy to the fight to get your family back! We are introducing 'The Hick'; a shoe-less, straw hat, meanie.

Alpha Testers needed!

Alpha Testers needed!

Cowboy Clickers

Currently looking for Alpha testers for our new project, Cowboy Clickers. Looking for users who have an Android device who are willing to help test out...

Cowboy Clickers Trailer!

Cowboy Clickers Trailer!

IndieScape Games

Cowboy Clickers officially announced plus link to trailer!

Promotional Image #2

Promotional Image #2

IndieScape Games

We are counting down the time to our big announcement and thought we would share a small teaser for you all! Here is the second official teaser promo...

Countdown to announcement!

Countdown to announcement!

IndieScape Games

We are counting down the time to our big announcement and thought we would share a small teaser for you all! Here is the first official teaser promo for...

Hello world!

Hello world!

IndieScape Games

Hello world! Welcome to IndieScape Games. Our website is still a bit of a work in progress, we would much rather be spending our time working on our games...

Tournament of Knights Gameplay Video

Tournament of Knights Gameplay Video

Tournament of Knights

GrimWare Studios yesterday announced their new project Tournament of Knights, today they show the first signs of life in a Two Round fight to the death...

Preparing a showcase

Preparing a showcase

GrimWare Studios

Developers troubles preparing to announce a new project.

Long Delay - Big News

Long Delay - Big News

Prohibition

We include a new build you can play, architecture overhaul, and a look at some new models.

Prohibition Build #2

Prohibition Build #2

Prohibition

This release introduces the shotgun, an interactive game menu, and the start of character customization for the game Prohibtion, created and developed...

Prohibition Game Log 2

Prohibition Game Log 2

Prohibition 3 comments

GrimWare Studios lead developer Chad McRae has uploaded a video blog about the basic premise of Prohibition as well as the complexities of creating a...

Playable Prohibition Build v0.1

Playable Prohibition Build v0.1

Prohibition 3 comments

GrimWare Studios is proud to release a small playable build in which players will control a playable gangster. This build does not display final production...