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Working on some characters.... practice projects in UDK if you want an amateur character designer I could use the practice >> if you want help or have suggestions let me know! >> zbrush >> 3ds >> UDK

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topology fix
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Description

i Had issues//////

1) subdivide mesh to around 1million polys then save a target morph

2) you might need to flip your normal's (Tools>Display Properties)

3) use the bulge brush until the target mesh is larger than the reference mesh

4) under the project all settings reduce the mean by multiples of eight