Interesting idea, I think that is something that would be interesting. However, I personally would like bigger maps, or endless maps :) and more water.
Interesting idea, I think that is something that would be interesting. However, I personally would like bigger maps, or endless maps :) and more water.
Img.photobucket.com
Img.photobucket.com
Img.photobucket.com
and the video to modify characters is
Dear BeatYour Headin.
What I normally do it depends actually; I would find a corner somewhere in the world and make sure I have water nearby. Then Build a Dirt wall around my area, and as soon as I find stone; I turn those dirt walls into Stone Walls - Chiz. It actually pervents anything on ground leveling coming into that area. From there I would dig straight down and find materials I need. I wonder if I can post a pic. I debugged the game a few days ago showing people how to modify their characters I can like you to that t help you in your not so -legit games =P
Thanks Intergang. This game has great promise I just hope that content doesn't get dismissed due to debugging and fixing problems.
I would like to see a way to craft the bows. . . . . to be hoenst I made myself a camp with a walkway on the outter ways.
I would like to see a way to craft the bows. . . . . to be hoenst I made myself a camp with a walkway on the outter ways.
To be honest a lot of developers do not know what is "freeware" and what is not. However, as people interested in the game is good to get different types of feedback or suggestions. Also how do you know what he does or does not know? No one does.
have you looked into procedurally generated landscapes? Instead of having Small-huge maps? I know for me I would love for it to go on and on. Also new tile types/weather types. Like for winter snow? Also how do I replace water, or relocate it. I seem to have trouble either widdening the lakes or relocating them to a lower depth if I wanted. However, you should totally look into " procedurally generated " tech for your game it would fit perfectly. Its free use technology.
More crafting is good gives me more things to do; however some citizen control would be nice.
Hmm I wonder have you considered instead of map sizes to making it infinite? Unless the engine you are using doens't allow that option.
fukum
Furanku joined
I am the CEO and Founder of Fuism Studios and Co-Founder for Fallen Lords Gaming Community. I live in Metro Boston and recently got in engaged. Running a independent and financially deprived Gaming Company takes a lot of my time but I have goals to make a positive change to how we see MMO gaming today.