I'm VR game developer working on a powerful metaverse for everyone called Neos. Original Oculus Kickstarter backer. Also created SightLine: The Chair.
Ah, I thought it was rejected by Desura and wasn't visible. Sorry.
I'm sorry, but unfortunately yes. There's not nearly enough interest in the game (I haven't even reached Desura payout amount, so I haven't got a single penny from the purchases) and support from players to continue the development, so I had to take up some other projects (paying job + some experiments) to generate some income.
It was my first attempt on an indie game and unfortunately it wasn't as good as I hoped and it failed. My main mistake was trying to alphafund it and release updates frequently, which I didn't manage to keep up when I got the paying job. Now I'm trying to finish the game fully before publishing it, frequent updates take a lot of time, which I don't have.
I hope I'll get to finish it somehow in the future if I get free time, but I can't make any promises.
There's no way to clear the statistics other than to delete the registry key. Why do you want to clear the statistics anyway?
Hello. The problem should be now solved, you have to reinstall the game though.
Thanks! I'm sorry for the sickness, I'm trying to tune the effects so they look both good, but don't make you feel uncomfortable, so I'll try to improve on that in new versions.
Thank you very much! ^^
Sorry for that, although I think that happens in puzzle games! At least you solved it in the end ^^' You can try out the endless modes as well, which have randomly generated levels.
I'll think about providing some hints when players get stuck though.
Hello, sorry to hear you have trouble, another user reported same problem. May I ask what platform are you running it on?
Thanks, I hope you'll find it fun enough to get the full version! ^^'
Free version has 20 levels (out of 50 - there's also going to be another batch of 50 levels released later in the full version) and only one difficulty level for the endless modes. Also you can't view your achievements and score-boards in the game. But other than that, you can play it as much as you want.
Sorry for the issues.
I'll make the game prevent the phone from going to sleep in the next update.
Regarding the particle system, that's really peculiar, it never dragged performance like that on any devices I tried it on. Can you try disabling it in the settings and see what happens?
Thanks a lot! I'm glad you like it so soon after purchase! ^^
Thanks! :-) Good luck on your own game designing endeavors! ^^
Thanks a lot, I'm glad you like it! ^^
Thanks! The game will be released soon, so hopefully you'll find it fun :-)
Thanks! I'm using Unity engine, which has issues with Linux fullscreen (it results in black screen on every system/distro I test it) which is why I restricted it to windowed mode for now, until the Linux support matures enough. Then I'll certainly add fullscreen mode.
Thanks. These are already fixed in the newest version (paid alpha), I assume you're using the free one. The changes will propagate to the free version with the next update.
Although technically combo info is never blocking gameplay, because it's displayed only during events when you aren't supposed to interact, but it was messy and annoying anyway, so I changed it (plus it paves a way for a new feature).
Sorry for the headache! I'll implement some adjustments, it's a bit tricky, as it looks quite different on different screen sizes, especially on the larger screens the effect it much stronger.
Thank you very much! ^^ I hope that with new features and updates it gets even more interesting and varied :-)
Ah, sorry, I made my email address available now on my profile now.
Thanks! The next version is available now. Of course, after it will come another next version and then next next next and so on. Well... until it's done. :D
Thanks. It's fixed now, just update your version and should be fine.
Awesome! ^^ Yeah, I'm adding some features and I'll make a few proper levels for the next version (0.2a) which will come soon (day or two + authorization time).
Thanks, I fixed it (well did a workaround to be specific, as something is going to happen with the 16x combo, but it's not done yet), it should be okay in the next update :-)