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Comment History  (0 - 30 of 372)
frenchiveruti
frenchiveruti - - 372 comments @ Global Conflagration

I can't wait for this game, it hits right in the feels for a classic RTS game.

Good karma+3 votes
frenchiveruti
frenchiveruti - - 372 comments @ King under the Mountain February 2020 Update

Hey thanks a lot for your reply, I will read your posts on KS.
By the way, instead of a bazillion z levels, what about just a few Z levels, like 3 or 4, as an "in between".
(This I ask without having read the posts, but still an honest question).
EDIT; I've read your posts, so yeah I understand, thank you!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Plans for the future of Cosmoteer

Hope you sell a lot, your game is a lot of fun!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ King under the Mountain February 2020 Update

Does you game have Z levels like Dwarf fortress or it's all in one level like Rimworld?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Empires of the Undergrowth

So, SimAnts for 2020?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ 2018 Indie Games Year in Review

Hello, what about Rimworld releasing as a full game leaving early access?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Cosmoteer 0.14.1 - RAILGUNS

Do the railgun shoot instantly or they have a "load up" time before they shoot, because that would be a good balance between just placing a big railgun and being the first to shoot it.

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Age 2 Arrives in CardLife

Will this game be playable as couch co-op or only online?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Development Update as of 5/2/18

I really like this editor, I hope to see more updates in the future!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Dev log 3: Ship Creation

So, Pixel Piracy and you are different because...?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Development Update as of 3/28/18

Nice! subbed

Good karma+3 votes
frenchiveruti
frenchiveruti - - 372 comments @ Players Choice Indie of the Year 2017

Foxhole really managed to grasp my attention on launch, is sad that the game isn't popular in my country because it was very great in concept and execution.
Congratulations to the team behind the game.

Good karma+2 votes
frenchiveruti
frenchiveruti - - 372 comments @ Players Choice Best Upcoming Indie 2017

This would be so great, Please!

Good karma+4 votes
frenchiveruti
frenchiveruti - - 372 comments @ Alpha 3 is now available

Great! Keep up the good work!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ El Tango de la Muerte

Buena suerte!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Cosmoteer 0.13.0 - Multiplayer!!!

Is deterministic lockstep what allows hackers to hack games?
I'm asking just as a way of learning and not in a way of criticizing your decision as is completely understandable from a gameplay perspective.

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Shortest Trip to Earth (Linux demo)

"linux version.

Recommended system requirements:

OS: Windows® 7/8/10"

C'mon!

Good karma+2 votes
frenchiveruti
frenchiveruti - - 372 comments @ Shortest Trip to Earth: Hostile AI & crowdfunding progress

What about a priority list like the one in Rimworld, I don't know what it's going to be the size of the crews, but maybe set priorities that take into account the skill levels of the groups.
Let say, the player can set a rule that states:
"For CREWMEMBER with INT > 8 set TECH BASED STATIONS priority LEVEL 1"
"For CREWMEMBER with GUN < 5 set GUNS priority LEVEL 4"
And so on. So the priorities aren't hardcoded and the player can decide where does each member go.
And also per crewmember priorities tab in case the player wants to micromanage it.

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Shortest Trip to Earth (Windows demo)

This game is only for 64bit OS?

Good karma+3 votes
frenchiveruti
frenchiveruti - - 372 comments @ RimWorld Alpha 16 - Wanderlust released

Hey, just a suggestion for the Research Screen, to avoid clogging, use the free space on the left to implement "tabs" for modders, such as a "turrets" tab and etcetera.
I saw that it overlays the "progress" of a research, but that could totally overlap the previous mentioned tabs.

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Arm animations

That looks soooo much better.
Right now i Believe it's great, if you want to achieve perfection about it, see if you can smooth out the teleportation of the hand in the moment it finishes reloading.

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ Better reloads

It would be cool to have at least some hand movement and the guy watching his weapon, but at least you know that it's now reloading haha.

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ New room content

Maybe you could implement a 3D slow mo kill cam for when you win or loose the game?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ November Update - Game intro progress & Mechs?!

You know, even if I don't have the game, I actually enjoy this changelogs, they're very detailed and also very informative!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ TAR 2-Year Development Anniversary

Great job! Keep it up :D

Good karma+2 votes
frenchiveruti
frenchiveruti - - 372 comments @ New Release: 0 A.D. Alpha 21 Ulysses

PD: Please edit the part of the "New buildings and champions" of this article so it matches the order of the picture that's directly below :P

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ New Release: 0 A.D. Alpha 21 Ulysses

Oh wow, I'm indeed glad to see how the game has progressed in the past few years, I've been following the project for a long time and even contributed with a few translations here and there, I just read that you increased the Memory that the game can use on Windows which is great!
Therefore, I only have one question really, does the AI still bring the game to its doom when they attack your base with a big army? I remember that as the game progressed, the AI started to generate a lot of FPS Lag with his amount of units being created and moved, is this still a thing?

Keep up the great work people, congrats!

BTW you're running out of letters, in Beta you'll use the ABC again?

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ The importance of Playtesting

Very good article, I learned a thing or two!

Good karma+1 vote
frenchiveruti
frenchiveruti - - 372 comments @ RimWorld Alpha 14 preview!

Yeah, that shouldn't be tagged as an exploit, it's a functionality!

Good karma+1 vote