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I am a gamer since i made first contact with a PC which became my most appreciated hobby/life till today xD i am tryin to mod somehow but i've got a lack of helpers :-( and of course experience xD at least i know a bit about 3DS MAX and Photoshop und could do a little with it. PM me if you are willing to help me out then :D cheers!!!

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Report RSS Stormsurge wireframes (view original)
Stormsurge wireframes
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Da-vid
Da-vid - - 95 comments

Wow such good quality, but why it triangulated in some cases?

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FragJacker Author
FragJacker - - 1,624 comments

Well every face is made of triangles. Only because one removes an edge does not mean that edge is actually gone, it's just hidden. Why 3ds Max sometimes hides some edges and draw them the other time is beyond me. 3ds Max works in mysterious ways and that would not even weirdest issue I have ran into till now #BlameAutodesk.

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Da-vid
Da-vid - - 95 comments

Yes, #BlameAutodesk, because, I've drop 3ds max and modeling in blender around 2 years
It's fast, it's free, it's user friendly, especially blender 2.8. They are totaly overhaul UX and UI and now it looks like 3d max in some aspects, but no crash and lags at all!
ONE issue here, that we need 3ds max 2008 to export model into DOW, because relic and santos tools isn't applicable to blender, it's so sad ;(

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Description

Here's the wireframe of the current Tau Stormsurge model, as requested by Boychaos