Hi all, I am a young and aspiring Indie Game Developer for the Unreal Development Kit. I have a large host of skills including anything and everything level design, basic sound design, 3D Modeling, vfx production, video editing, and writing. In addition, I am leading an indie team, Dark Synergy Studios, on our first title: Wake Up Call.
These pictures are screen shots from two levels I made in the summer of 2010, where I learned UDK at a summer camp at Arizona State University, named Camp Game. These are very old, and I decided to upload them now, if anyone is interested in hiring me for a level design job in UDK, pm me or email me (millansingh@gmail.com) and we can discuss a price and timeframe.
thats awesome
good job
any tips you can give me on making levels
I'll start off by saying this is my favorite piece of the two levels I made back in summer 2010. My advice, get a picture of what you want the level to have in it, as in any landmarks, or special features, like the waterfall in my Warehouse level. Then get a sheet of blank white printer paper and do a top-down layout, marking depth/height some way and knowing where that is (usually it is in your head). Then block it out in BSP, add meshes, and do the lighting/postprocessing, and of course sound and ambiance effects if you want them (its a good idea to do that, makes the level feel alive).