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Foxy Voxel is an independent game development studio that brings together a group of seasoned developers to work on games they’d like to play themselves. Since late 2018, the team has been working on its first project - GoingMedieval. In this colony builder set in alternate post-apocalyptic medieval Europe groups of survivors slowly emerged from society’s ashes, migrating and re-settling remote areas reclaimed by nature. Players get to guide such a group and protect them from outlaws, barbarians, and religious fanatics in a classless, borderless, lawless post-calamity age.

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Character Creation Screen | Devlog 20/6/2019

Character Creation Screen | Devlog 20/6/2019

Going Medieval

Let's do a slow introduction to the gameplay. We are talking today about one of the first screens that you'll encounter when starting the game. We are...

Going Medieval - Terrain Creation

Going Medieval - Terrain Creation

Going Medieval

As the most effort went into terrain creation, that's what this post is all about. Also, that’s where the biggest changes will be seen.

Going Medieval - Backstory

Going Medieval - Backstory

Going Medieval

Going Medieval is set after the calamity known as a Black Death. By the end of the 14th century, 95% of the population perished due to disease, famine...

Going Medieval - World factions

Going Medieval - World factions

Going Medieval

Most major cities were razed to the ground after the plague, and it was up to all survivors to rebuild the world anew. The divide was deep and wide. Some...