This member has provided no bio about themself...
With all that you are doing, you look to be coming pretty close to what FireFall used to be (or what Em8er is supposed to be).
What else is on your roadmap in terms of character customization? I played one of your tests and while the base construction is amazing, there was a very linear progression of weaponry, but a nice array of gadgets you could have.
Yeah, I would call this more of a full patch than a hotfix ;)
Sorry you guys didn't get into IndieCrash... would have gotten you some good press! (starting late and getting into the 30's though, that shows the support you have [consolation prize])
Woohoo, sounds like you guys got some good press!
Also, nice call having a programmer observe and fix while people play it (test it :D).
I think it has been asked before, but I don't remember the answer... Will the game have to be connected to the internet or is LAN and VS. Bots options?
Interestingly enough, I can no longer reproduce the Single Server running but no game showing, however the screen freezes still happen, and I can still close the window normally. No crash log seems to be generated from it, where would I find the normal logs for it?
For the small time that I was able to play, it was quite fun. However I am having problems with the launcher and running it for any amount of time.
Just running the launcher yields the updater, and the start menu, however when trying to start a single player game, it goes through the loading menu and then does not show the game. Upon opening task manager, I can see that the Single Player Server is running, just no window or icon is present in the list of programs.
Running the game without the launcher takes me to the start screen, but does not open up a single player game.
Opening as administrator does not change anything either.
The only way that I have gotten it to work is to go through command prompt and run the game (without going through the launcher) and then it loads the single player server AND shows me the screen. However, the game freezes seemingly at random, but does not give an error message and closing it from the task bar does not yield a "Program Not Responding" message.
Otherwise, AWESOME game, destroying all the little asteroids scattered about is so much fun and if I figure out how to keep the game up, I will try out the combat mechanics.
Last week on the top 100 on the IndieDB website, it showed you as 86th on the list. Keep checking your Rank on your statistics page.
Congrats on getting in the top 100 indie games!
As I'm sure many people are attracted to this game because it promises lots of customizing, could you make the game mod-able so that people could add user maps and provide freaky monster parts?
Hey there again,
Been a while in since I've posted, but I love seeing the updates that have happened so far.
I went to your homepage at mindflock.com and was curious to know when we might be seeing some of the DABL in action. Any time set for that?
Hey, on your dilemma of Unity vs. Your Engine, the platforms that Unity is supporting right now is limited. Right now they are looking into more support for Mobile Units and Phones, instead of furthering their platform diversity. In truth, most people will play their games on Windows platforms as only the best Linux distributions will have support for high end graphics cards. With your game, it does seem to rely quite heavily on the graphics, and with what I have seen of the physics engine, it will be a pretty high quality game.
Personally, I would choose an engine that you have created, and optimize it for this game for the following reasons.
-You have control over everything, and if you want to make a major change it is completely in your power.
-Your main market is in the Windows community, second and third in the Mac and Linux users, so don't worry too much about cross platform yet.
-With the complexity I have seen so far with the physics engine, graphics (borrowed yes, but still good), and gameplay, unless you dumb it down a lot, you will not get this to run on a phone. So you wont benefit from Unity's support for phone and mobile devices.
-Lastly, most of the Unity games that I know of are Adventure/Dungeon RPG/Shooting games, and I do not know of many simulation games made with Unity (however a quick search revealed Kerbal Space Program as a sim game made with Unity).
Anyways, just my thoughts, keep up the Developers Diaries, I'm lovin' 'em
Well I am very much looking forward to it. Thanks for all the info!
Hello, me again :D
So I have some more questions, but first off I would like to support you by telling you that this game is looking AWESOME so far. The physics engine looks well designed and has some opportunities (bowling alley!), the overall concept sounds really nice, and I believe most of us are waiting to see more of the gameplay.
You said a while back in one of your videos that you were going to change how objects like generators and pumps are "wired." Maybe I missed an update, but how is that coming along?
With these videos that you are showing us, you are either viewing the platform from a 3rd person perspective, or as a 1st person view on the platform. Will that also be in the game (3rd person as a kind of an overview of HOPE as well as building major items, and 1st person as more cosmetic items or wiring)?
In response to my last post of many questions, you said that the player will be one of the inhabitants, so I am assuming that you will be starting off as an individual that rises above everyone else and becomes the "mayor/leader." Is that so?
One big question everyone will wanted to know as HOPE nears its release date is F2P or P2P? (You sometimes make it sound like it is just "you" but in your description it says "we," making me assume that you are some group of people in a business, not someone just having fun)
With the barrels and other random items, will they be purely cosmetic or will they have actual meaning? (Barrels as fuel barrels next to a generator, and in a construction zone the danger signs will prevent civilians from walking there) Going off of that, will trading be physically done (trade a barrel of oil for food, and you have to have the space for the barrel) or will it just be quantitative (you trade x units of food for x amount of fuel, and you don't have to worry about space)
Second to last question: How easily can this be converted across platforms?
Lastly, (meek voice) can I test the game?...
As for the rendering, it depends on what kind of game you are going for. Something more like a kids game would be the 2 tone or 3 tone in my opinion. Gourand looks like it would be the deep dark and mysterious. And warp looks like brighter happier version than gourand. Personally, I like gourand since you are suppose to be underground and all.
Interesting concept with the RTS thrown in. One thing I am not understanding though is what kind of RTS? Micromanaging the gnoblins or more of tower defense with the gnoblins against creatures that want your loot? Are the gnoblins sort of your home defenders or are they pets that you take along with you?
Hey, what are you running this on? I don't have a dedicated graphics card, so my OpenGL SUCKS. Does this work with Direct 3X? I know my integrated graphics card can support some 3D rendering (it can handle most of Inventor). But what do you know about Required Computer Specs so far?
So it is like a Roller Coaster Tycoon game. You start of with a skeleton park and you flesh it out and try and become the best. I love those games.
Something that I am not quite getting is what the player is. Is the player more or less the mayor and instructs everyone? Or is the player some weird entity of the HOPE rig that can be an engineer, or become a designer?
Also, if you want some help writing up the lore, I have considered getting into game building and I figure that could be a small easy way to start.
Oh this game is just too hilarious. Get everything jump and install jump modules into them. Jump up with a grappling hook and let the hilarity ensue.
Also, if we bought the 3079, do we get 3089 too? Or do we have to pay for that too?
Rounding errors FTW! :D
So wait, I don't get it, if we help kickstart this we get a random item from the list or is it how much we donate those are the levels? Or what? (I want that plushy granger, and the flash drive with surprise, I love surprises [to a point that is])
Also, WOOHOO! Tremulous 2 is coming!!! Please keep a Linux version!
Dretch all the way
I'm just full of questions...
Do you have any lore for it yet?
Do you have anything planned for multiplayer? With what I see with your physics engine, it would be lots of fun for people to group together and build a giant rig. Or have trolls go off and build their own troll rig that overheats every time they run the engine and makes their entire rig explode.
Are you going to implement weaponry? It seems that your physics engine could handle it just watching your demo video. And just as an Idea, you could have Rig vs. Rig battles with exploding cannonballs etc :)
Even if it stays singleplayer, how are you going to start out? Will it be something like a resource system where you start out with a floating rock and have 1000 units of something to start off? Or will it be more of you start of with a prebuilt HOPE rig and you build off of what is there?
Going off of that, will it be more of a build a better rig or kind of a survival game of "Something broke in the rig, fix it before you crash" and "There is an uprising in the rig, how will you deal with it?" kind of thing?
I know this is a lot to question and you may not have some of the answers, was just wondering. It does sound VERY interesting and the graphics look beautiful.