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So here I am,

The night before my wedding and I'm writing a blog on Desura/ModDB; my thoughts on what it means to be here. I know I've only recently joined the community but from where I sit this is a place to be. When we started our then insane idea of creating our own game we had no idea such places existed. The only experience we had was as consumers; consuming our Steam games, our friends Wii games, our partner's Xbox 360, so on and so forth. This was another world for us, to be on the other side of the consumer part of it.

The DEVELOPER era.

We spent months with the task of finding our new engine; something we could help and parallel the development of the engine to our plan for the future. We had no idea we'd be trying to upload our game on Desura and test this platform from top to bottom. Since I'm the web/media/algorithm guy I will be integrating all of Desura's various (AWESOME) API's.

It never started with social media and distribution platforms, we figured that out later. We started with the idea that we needed to make a 'demo' product and venture forth and try to snag interest in our idea and plans. This had quite a chilling effect on us as burgeoning developers. In our neo-natal state we took rejection hard and quite to heart never including the fact that we may have gone the wrong route entirely.

The REFLECTION and DYNAMIC age.

Today, I'm writing this blog. Six months ago we were trying to get on Steam. We love Steam, we use it everyday but we made the same mistake of taking the rejection to heart when in reality, as of late, it was a sign of where things are going and why ModDB and Desura is something we're going to get behind.

We're not career game developers, yet, but it was a matter of time before we could settle on our place in this landscape. We dove inward and realized that we weren't making this game to sell on the market of Steam and shelves, we were selling our idea of what a game is. We built the game to be mod enabled from the get-go. Why? Because it's something we'd always love to see in games. Make my own content.

How many times have I played Grand Theft Auto™ and never finished the bloody game? All the damn time. It's just became a sandbox where I played (insert Rockstars timetable of custom objects here) character in their world and their rules. We didn't want our game like that. It started small with a custom name and a unique protagonist; we're not stopping there. With our engine and programing language set we're looking to the future.

The DIAMOND period.

We see websites sporting information about our game, but in 3D. Playable demo's in ads. Third parties hosting content for a mod for our game on their website complete with preview before download. Isn't that where we wanted to be? Yes, and watch what we do in the future for an idea of where we are going.

.fox

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Desura

Desura

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