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fox01313
fox01313 @ Precursor

Very fun & quite surprising on the length of the mod. Can't wait to see it's finished form.

Good karma+1 vote
fox01313
fox01313 @ Photo to Seamless texture

Didn't get to edit this in the 5 min time limit, after offsetting the image, clean up the seams & then offset it again to reset the position of the image. From that it's ready to go.

Good karma+2 votes
fox01313
fox01313 @ Photo to Seamless texture

This is a good tutorial but here are a few shortcuts based on what I know of photoshop that might help people out. In the filters on the later versions of photoshop under the Other catagory is an offset filter. To me it seems to be in the wrong spot but it's a great tool, with game textures being 256, 512 or 1024 pixels square usually, for the image just crop it down to the size you need & put half that amount in the offset filter. Later versions of photoshop have a healing brush (with 100% opacity & hard edge) which is a great little digital blender at getting rid of the seams. Just like Garrador pointed out with the stamp tool, keep the brush small as the healing brush tends to go a little crazy at times so be prepared to undo occasionally. Either tool will work for this, just depends on what works best for you.

Also from the book 'The Dark Side of Game Texturing' by David Franson there is a tip in that book to take this one step further. Take the seamless texture, duplicate the image, then make a border with a feathered edge (experiment with the size on how big the border is & feather range). What you want is to keep the border that is seamless & feather/delete the inside. From this you can put in other items in photoshop that blend with the other textures. The example he used in the book was making a castle rock wall seamless, then making a few variants with different decorations in the wall.

Hope this helps & makes some sense to other cg artists looking at this, have fun.

Good karma+3 votes