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Upon graduating from the Royal Academy of Music, I moved to Japan for three years, where I taught English and music. In my final year in Japan, I started working on music for movie trailers many of which can be viewed on my website. I am currently the audio director for an indie science-fiction game called "X32I : Redemption". I'm enjoying the collaborative process of making a game. I like to think of myself as a composer, but actually, I'm really a game-maker, or if it were film, a film-maker. My job is just one cog of a much larger machine. I am currently based in Los Angeles, California, where I am studying on the University of Southern California's Scoring For Motion Pictures And Television program. I am equally adept at orchestral or electronic writing. Please don't hesitate to get in touch.

Report RSS Music Transitions in Games Demo
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Description

This cue is made up of four tracks

Ambient Loop (30 seconds)
Battle Loop (30 seconds)
Transition to Battle (6 seconds)
Transition to Ambient (6 seconds)

It's designed to demonstrate effective transitions, and effective looping. Please refer to the timings below.

00.00 - 00.30 - Ambient Loop
00.30 - Ambient Loop end/start point
00.45 - Ambient Loop stops. Transition to Battle.
00.51 - Battle Loop
01.21 - Battle Loop end/start point
01.33 - Battle Loop stops. Transition to Ambient.
01.39 - Ambient Loop
02.00 - Ambient Loop stops. Transition to Battle.
02.06 - Battle Loop.
02.15 - Battle Loop stops. Transition to Ambient.
02.21 - END - Ambient Loop.