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Upon graduating from the Royal Academy of Music, I moved to Japan for three years, where I taught English and music. In my final year in Japan, I started working on music for movie trailers many of which can be viewed on my website. I am currently the audio director for an indie science-fiction game called "X32I : Redemption". I'm enjoying the collaborative process of making a game. I like to think of myself as a composer, but actually, I'm really a game-maker, or if it were film, a film-maker. My job is just one cog of a much larger machine. I am currently based in Los Angeles, California, where I am studying on the University of Southern California's Scoring For Motion Pictures And Television program. I am equally adept at orchestral or electronic writing. Please don't hesitate to get in touch.

Report RSS Layered Audio (4 Layers) Demonstration
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Description

This is a piece of music which demonstrates 4 tracks (layers) of looping audio. Each layer is 2 minutes long.

Layer A - Ambience 1
Layer B - Ambience 2
Layer C - Tension
Layer D - Battle

All the layers have to be able to work with each other, AND work as a musical experience on their own.

This 6 minute track demonstrates the layers in every possible combination, with fade-ins and fade-outs every time a new layer comes in or out.

Musically, it's a very simple track, but getting all the elements to blend together is far more complicated than it at first appears.