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As a solo developer I have released one title for sale so far - 'Blades of Gory' on Steam.

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Fortcullis_Games
Fortcullis_Games @ Raycasting Game Maker - General Tutorial

When you look at your 'walls' palate in the editor. Place the 4 wall frames in a row from left to right. The animation only works when you place the wall at the beginning of the sequence (so the frame on the left). Whenever you change any walls you will have to go into the 'Walls' menu, select 'Import Wall Textures', check the 'Animate' box for the row with the animated sequence. Then set the speed of the animation from 1-10. This speed will effect all animated wall if you are using more than one.

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Fortcullis_Games
Fortcullis_Games @ Raycasting Game Maker - General Tutorial

There is no way of adding a difficulty setting.

I tried to create a fake, destructible wall by making it a sprite. It only worked when placed in a long narrow corridor. The edges are not precise when placed next to normal walls, but the illusion worked at a distance.

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Fortcullis_Games
Fortcullis_Games @ Raycasting Game Maker - General Tutorial

You have to treat each game pak as a separate game. So if I want to make a 10 level game with 2 unique game paks, I would set the game pak password. Set max levels to 5 in the game settings menu. Create levels 1-5 (these will become levels 6 -10). Once these are saved just make a copy of the game.pak file and rename it game2.pak. From this point you won't edit the last 5 levels any more. Now go through levels 1- 5 and change anything you want add new enemy animations and weapons etc.

When you play through the game you will get the 'All levels completed' message when you finish level 5 but then you will continue on to the other levels.

The main thing to remember is each game pak must share the same password and have a level 1. The last game pak you create will be the first one that is played.

Hope this helped.

I am using RGM 4.6.2

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Fortcullis_Games
Fortcullis_Games @ Raycasting Game Maker - General Tutorial

Managed to get the multiple game pak's working. I needed to start from level one with each new game pak.

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Fortcullis_Games
Fortcullis_Games @ Raycasting Game Maker - General Tutorial

Anyone actually got multiple game.pak's working in a single game? I've bought most of the RGM games on Steam and it seems they are all limited to just 5 enemy types which suggest they are all made with just the one game.pak .

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Fortcullis_Games
Fortcullis_Games @ Raycasting Game Maker - General Tutorial

Hi there, I'm trying to make a game with a unique game.pak per level. So far I have the .exe. file in a folder with the RGM file, and 3 pak files (game.pak game1.pak and game2.pak). The different game.pak's load fine in the editor but when I test the game all the levels use the last game.pak saved.I'm saving each world before exporting the game.pak so I don't know waht I'm missing? Has anyone else had this same problem?

Also , is there a way of stopping the enemies dropping ammo when they are killed (Psi Project managed to do it)?

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Fortcullis_Games
Fortcullis_Games @ Warlock Revenge

Your game looks good. What happened to it? I can't find it on Steam?

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