evidently FAF messed up when it happened cause I got it through that. thanks though
evidently FAF messed up when it happened cause I got it through that. thanks though
ok, blackops I have and love to death, brewlan, I like, but I experienced a problem with it, some structures leave a strange red and black striped area where the normal structure tarmac would be. is there any way to fix that or do I just have to deal with it or not use brewlan? also thanks for the link for the needed AI
I agree, the air carrier is a serious must along with the other types of aircraft with it that just don't get shown
thanks for that. now I feel stupid over that one little problem XD
here's a question, how do we get the AIs to use the new stuff with this mod? cause with it active, it feels too easy to defeat the AI. I think it would be a ton more interesting if they actively use these new units too
not sure why, but the new units still don't give out sound. I put the folder where it's supposed to go, but still nothing.
sure, it's a justifiable cause, as is the Cybran cause, as is the Aeon, though I do have to agree with the Cybran fighting for freedom over the Aeon spreading the Way and the UEF maintaining order. besides, I love a good rebellion!
it's too bad that the Hiigarans can't build them though. at least I don;t think they can.
took me a while too, but i figured out it's good to have scavengers, mobile refineries, and trade convoys (when you have an allied player) early on so that you can generate RUs with trade and fusion. you're also going to want to manage your powerstation's magnets, that's a big one, and any time its damage gets too low, DOCK IT! it still gives out power, but the overcharge is gone, and lastly, crewmembers, every time you go up in rank you can add barracks for officers and crewmembers, do it. on how to manage your resources? that's macro/micromanaging. i'm still learning how to do that and my best advise for you is to keep playing the game and figure out what works best for you.
As for upgrades, don't try to do everything at once, it's a lot like supreme commander where you have practically an unlimited supply of resources avbailable in the game, but if you try to do too much too fast, you'll grind your production and research to a crawl. and that's the perfect time for the enemies to strike, when your production is just crap. do little bits, build up your fleet out of what you can, and work your way up slowly from there.
here's a question, are other races going to be playable in the foreseeable future? I noticed you can do that in Complex Simple (Simplex) but that one's nowhere near as stable as this version as complex, at least not according to my computer. would that be because of the extra races and the many different ship types? And if not, i'm not asking that this project be rushed, only if this Complex will get races like the progenotirs and Kadeshi. those are my two favorites from Simplex, I just hated that you could be some races on some maps but not others.
I'm really hoping these planets get a lot bigger, the size that they are now is cool, but still, for planets, you can never go too big :D if minecraft can handle it, I don't see why this game cant
Umm....when did the Grim Reaper decide to captain a vessel?
Which server is it on? I want to be a part of her crew! O_O
I'm really liking the flat planets thing. I just think they should be a LITTLE bigger, also, if ever possible, water will be a cool thing to add to planets.
I hope they'll make various sized planets and have these ones be the smaller ones. Also, it would be cool, even though they'll be "flat" if they could be thicker and have a flipside to at least deliver the better feel of it being a planet. Adding a core would be interesting too, just my suggestions they don;t have to be put in but if they did, I'd be very satisfied
could you send me a link to your yukikaze mod? I can't find it
some of the maps cause my game to crash and I have a really good computer, is there anything else I can download other than the mod itself for the game that might keep the maps from causing the game to crash?
ok......now I feel incredibly stupid.....I looked into the folder.....empty.....how in the HELL did that happen? O_o I swear I looked in it and saw that they were there!
I'm running mine on steam too, can you help me out? I have no idea how to get it to work, the ships don't show, unless I'm using the wrong race, they DID put UNSC ships with the TEC, right?
ok, so I have a question, this is put into the entrenchment folder, no? cause I did so, the game sees the mod, and runs saying the mod is active, and when I play, I see no UNSC options, so I chose TEC and again, saw no unsc ships to be built. I'm honestly very confused and would like to know what I did wrong cause I can't shake the feeling I screwed up somewhere....
ok, the corrupted thing is solved so nevermind, but I've come across another problem, my computer is like 8 years old so this may be a reason why, but when I try to play homefront, it doesn't go through, the screen goes black for a few seconds and then returns me to the desktop. like it crashed or something, any reason why it does this?
*insert epic solo here*
seriously I even opened it in winrar, and it keeps telling me the .big file is corrupt and no matter what I do, I can't get it where I need it to go, can anyone help with this?
I tried downloading this, but it keeps telling me that the files are corrupted.
Dude! great progress! I love the fixes you made and the Vasuden ships! Can't wait for the Shivans! Oh and are there going to be Zeus bombers, the NTF Icini, and the Ares heavy assault fighters?
But still, the wait would be easier on us if a beta could be released.
Man...how long has this mod been going for without even a beta?
fleetcommander1990
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