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I have modded Mount and Blade, and that's about it.

Comment History
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Flanged - - 16 comments @ Decapitate and Dismember

If the maker of 1257 wants to add it in his mod I'll help.

Good karma+3 votes
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Flanged - - 16 comments @ Decapitate and Dismember

Damn, I meant to make those non-lootable.

Good karma+5 votes
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Flanged - - 16 comments @ Decapitate and Dismember

There's a link on the second page of these comments ; )

Good karma+1 vote
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Flanged - - 16 comments @ Decapitate and Dismember

If you want to add it to your own mod, there is an open source kit here that includes the meshes.

Forums.taleworlds.com

You have to be able to use the python module system though, to integrate it into your mod. If the download doesn't work on that page, don't worry, I'll be re-uploading it here soon.

Good karma+1 vote
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Flanged - - 16 comments @ Decapitate and Dismember

I think in both Brytenwalda and Vikingr Custom Battles you can chop heads off, but it is very, very rare. It's amazing though. This mod is for people who just want a simple addition of beheadings to Native, and the likelihood of beheading people is increased massively (though it still doesn't happen unless you hit the right place with a good bit of force). You can also chop off some people's limbs and hands in this.

Good karma+1 vote
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Flanged - - 16 comments @ Gangs of Glasgow

There are two versions released already but I'm still figuring out how this site works so I've put the links to them in the News section. It's just above you. You should try the newer version first, it's a lot more polished, though shorter. These are for Mount and Blade v. 1.011 though, not Warband.

If you have any problems with installation or figuring out new gameplay mechanics let me know.

Good karma+2 votes
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Flanged - - 16 comments @ Gangs of Glasgow

Gangs of Glasgow is a continuing series of comedy mods for Mount and Blade, which transplant the game to the modern-day city of Glasgow, Scotland. In Glasgow, medieval massed melee combat is still widely practised, so M&B was the perfect engine to use.

* These mods are recommended for Adults Only due to some of the content and language used, and becauise they deal with serious real-life social problems such as knife-crime, drug abuse, and sectarianism, though usually in a ridiculous and/or offensive way.*

Good karma+2 votes
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

I've released a patch, it's only available from 4Shared at the moment. It fixes the issues mentioned above, plus the problems of background songs "doubling up" due to them still playing after you leave a mission.

DOWNLOAD FOR PATCH: 4shared.com

Good karma+2 votes
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Flanged - - 16 comments @ Gangs of Glasgow - Massive Slash

I've tried to put up a mod page giving more details and info, but it has not appeared. Be aware, this is an older version of the mod from 2009, but has a full city-styled world map and character creation, unlike the much newer Old Firm version.

It is no longer being worked on, so bug reports would be pointless. A patch to fix some of the sieges can be found here: 4shared.com

Have fun.

Good karma+3 votes
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

It's going to take a while. I'm trying to put in a Minecraft tribute level, which means every block has to be placed by hand in the scene editor. I'll put up a vid of how it works once I've got a bit more of it to show off. Seems like it's going to work though. I'll put up a patch for Part 1 tonight.

Good karma+2 votes
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Flanged - - 16 comments @ United Russian Mod - Criminal Russia IV

This looks great, going to try it out. Russian gangs and cities will be a nice change, and I hope there's plenty of wilderness as well, it sounds like there is. Hope it has English translation, but if not it will be fun to just explore new areas with a different atmosphere, even more brutal than SA.

Good karma+1 vote
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

Hehe. The second text box in first mission tells you that you can open doors with your hands, but I maybe didn't make it clear that I meant by hitting them. You can shoot them too - any damage will open a door. Basically everything in Glesga is powered by violence - even the "elevator" at the scaffolding has to be hit while standing on it to lift you up to the roof of the flats.

I will patch it to make things clearer for the player, and a bit easier, especially in the seventh mission.

You should definitely replay the second mission, it's got some of the funnier bits in it.

EDiT: Ooops, this was supposed to be a reply to MattmanDude.

Good karma+2 votes
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

Cheers X4VI3R, thanks for your help! I'll get some screenies up shortly.

Good karma+2 votes
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

Eh, I forgot to say, the battles have a storyline, so they're supposed to be played through in order (but nobody will know if you skip one, hehe). The last two battles are just experimental things I kept in for folk who want to try out cars and dismemberment. The cars obviously need more work - new skeletons, which in M&B is a pain in the pipe.

Can anybody tell me how to put up screenies, and how to make a dedicated mod page rather than just a download one? There's an older version with full M&B character creation and map roaming I should put up here.

Good karma+2 votes
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

I'm quite new to the site, haven't figured out how to add screenshots for the mod yet, though I see most other mods have them. I don't know if links work in comments here, but these Youtube vids show the mod in action, and tell a bit of the back story to the old Firm for non-Scots (or non-Glaswegians).

Dismemberment:

Intro to the Old Firm:

More information on features and screenshots can be found here:
Forums.taleworlds.com

Hope that helps.

Good karma+2 votes
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Flanged - - 16 comments @ Gangs Of Glasgow - The Old Firm - part 1

TIPS ON SMALL BUG AVOIDANCE IN THE MOD
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If anybody has any problems with the first jump in the game, and it seems like the second "plank" has no collision mesh, you might need to reload the scene. If there is correct sunlight shading on the water then it means the jump should work right. After reloading the scene you can safely ignore any conversation and just run straight to the jump to re-try.

The 7th mission with the roadblock is very, very tough. Possibly unbalanced. I'll put out a patch if the mod generates enough interest.
It can be won, but requires very careful strategic use of your allies and a lot of luck on getting useful enemy weapon and shield drops.

Good karma+2 votes