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Swedish wannabe indie game developer

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fjordaroo
fjordaroo - - 1 comments @ hake devlog #2

Thanks for the feedback! We've actually implemented fall damage which is tied to the velocity of the player. So, both falling long distances or smashing into walls at high speeds leads to instant player death. However, we haven't yet found a good solution to give some indication to the player when he is in the "danger zone" so to speak.

Good karma+1 vote