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Release of the first demonstration, where the developers ask the players suggestions on how to improve game pace and level design.
first demo - proof of concept (important info for testers)
The studio teases our first fully funcional characters.
devlog #10: meet the cast part 1
Announcement about our progress in the programming of the game
devlog #9: finger fight is playable, sort of
A quick chat about how the sound effects of Finger Fight were made and how they will be implemented in the game.
devlog #8: the sounds of finger fight
Announcement about a special contest made by SMF Studios to allow players and followers to decide the names of our characters
devlog #7: name-a-character contest
A series of motion capture mockup videos to show some moves that will be available on Finger Fight
devlog #6: motion capture time
A showcase of the concept arts of the game's characters Christian made
devlog #5: concept arts - characters
Announcement of a change in direction of graphical development
devlog #4: important changes
Change log describing everything the team has worked since the last update
devlog #3: we have a hand (sort of)
A summary of how the production of Finger Fight is going.
devlog #2:our current progress
Explaining the main inspirations behind Finger Fight and what the game will feel and look like.
devlog #1: introduction to the project
A short announcement about the game's development status
announcement about the current development status
On this post, the person behind the animations of 7 DOORS explains how the characters are animated
tech diary: animating the characters
First post on the IndieDB blog. On this post, we give the reader a sneak peek on the narrative of 7 Doors
now this is the story all about how your life got twisted, turned upside down
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