I love coding for the Source Engine, and well, I know a lot about it!
Edit: No Source Engine no more, but surely Unity and Unreal!
- Add me for a nice chat!
Very nice! How big is your team?
I'm taking you're the programmer and maybe even the artist as well?
Starting to look better and better! Keep it up!
Great trailer, really well done!
How many people are working on this?
Man, you really never fail to amaze me! Great job
Looks nice, awesome! :D
Yeah, wow! Your particles are very very nice, looks professional!
Haha hell yeah, awesome!
This looks really cool!
Promote your composer! haha
Keep these dev logs up!
Wow this looks awesome!
Could you elaborate on the whiteboxing technique?
Hmm, cannot move around? Are other players an requirement for the gamelogic to function maybe?
Is it planned to improve the tree cutting system or is that final? (for the next few updates at least)
Awesome news, as always.
This looks fantastic
As for the adventure mode, how are you planning on creating different attack methods and so on, so the active skills become different?
Not trying to come off as offensive or anything, but aren't dinosaurs a bit limited in their attack styles compared to other characters in ARPG's?
Loved MilkCartoon, the technical side of it. Great programming!
Even more awesome!!
Even after almost a year, this is great news! Awesome man!
You just compile the binaries with xcode, and usually fix small compiler issues as the xcode compiler is a bit picky.
I can help you out on the Mac version. I've compiled my own mods for Macintosh as well!
Just wondering if you are using a thirdparty networking system or Unity's integrated one?
This is out of pure interest!
Haha, seems like no pictures are present, yeah.
What errors did you get upon running Source SDK Base 2013?
As it also states in the download description, you gotta set Source SDK 2013 Multiplayer to upcoming :)
Awesome NPC system! Well done!
You sadly cannot have mods on an external Steam Library drive as it seems you have.