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Having worked within the IT/Games industry for nearly 20 years, I not short of experience and have industry experience coding C++, C#, JAVA, VB and Mainframe COBOL. The love of game development started far earlier when I got my first computer, a Commodore C64, and later, a Commodore Amiga 500 and the AMOS programming language. I am the owner of Polypusher Studios, an independent studio based in Ireland, specialising in 3D tutorial creation, tuition and game development.

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fallingbrickwork
fallingbrickwork @ Hyper Void

Looks great... Like a modern take of my all-time fav, Tempest 2000. Nice work.

Good karma+3 votes
fallingbrickwork
fallingbrickwork @ Bushido: Legend of the Samurai

The video says powered by Unreal but the profile says Unity. I'm really interested on why you moved engines and if you have any video footage from the Unity version? It would be nice to compare.

Anyway, really great project you have here, congrats!

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ Third Person Game demonstration

Looks really nice indeed. Great work.

Good karma+1 vote
fallingbrickwork
fallingbrickwork @ S2ENGINE HD 1.4.5 new road tool

I was just going to say the very same!

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ S2ENGINE HD

This looks like a very nice engine indeed. I will swing by and check it out further.

Good karma+4 votes
fallingbrickwork
fallingbrickwork @ WizardWizard

This looks really great, will take it for a test run later. Nice work!

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ Montague's Mount

No, we are not dead. Announcements coming within the next few days... stay tuned!

Good karma+1 vote
fallingbrickwork
fallingbrickwork @ Banished

Only just found this (my apologies); but what a find! Looks really great work, congrats. I will be tracking this for sure.

- Matt.

Good karma+3 votes
fallingbrickwork
fallingbrickwork @ Montague's Mount

We will certainly try and get a Linux version out at the same time.

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ Dream Build Play 2012 Trailer

In a word... WOW!

Keep up the great work, I'll be tracking this project.

Good karma+1 vote
fallingbrickwork
fallingbrickwork @ This is Sparta - Physically based Rendering

A brilliant post. Great stuff indeed.

- Matt

Good karma+1 vote
fallingbrickwork
fallingbrickwork @ The Somme - Class Breakdown - Medic

Yes, I really like the sound of the dogs, interesting indeed!

Good karma+5 votes
fallingbrickwork
fallingbrickwork @ November screenshots

I really like how this project is taking shape, great work!

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ DevDiary_#05

Great post. I am really excited about this game... keep up the good work.

Good karma+7 votes
fallingbrickwork
fallingbrickwork @ Episodic Pre-Release on Desura

Looks really nice indeed guys. Fantastic work!

Good karma+3 votes
fallingbrickwork
fallingbrickwork @ Montague's Mount - Weekly Update #3

Thank you good sir!

Good karma+1 vote
fallingbrickwork
fallingbrickwork @ How we create REFUSION #01

Brilliant post, very informative.

How do you seep the RGB into the free space?

Good karma+7 votes
fallingbrickwork
fallingbrickwork @ Montague's Mount - Weekly Update #2

Many thanks for the kind words.

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ Montague's Mount

We are aiming to make the environment as realistic as possible. That said, I have written some nice optimisation routines and will make sure everything is as 'streamlined' as possible ready for release.

Good karma+2 votes
fallingbrickwork
fallingbrickwork @ Unity Games

Hello all... I know time is precious, but... if you get a spare minute, please check out Montague's Mount, made with Unity.

Indiedb.com

Cheers!

Good karma+2 votes
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