How did you get the animal pain sounds? In a humane way I hope.
How did you get the animal pain sounds? In a humane way I hope.
I think it's referring to players' choice. Not editor's choice.
I'm not sure how the fact that they need coders is great news.
Mudbox is a competitor to ZBrush. Mudbox is sold by Autodesk at the moment.
It's photoshop.
That's pretty much the point of releasing the vmf's. Go for it.
Go to steam. Right click on Half-Life 2: Episode Two -> properties. Local Files tab. Click 'verify integrity of game cache'.
Your copy of EP2 is either pirated, not installed or hasn't been fully updated.
The only time I have seen this error before with people who claimed to have hl2:ep2 is when they had a pirated copy.
You've not played Research & Development then have you?
It's because BF2 mods are exclusively multiplayer and there's not many of them. The ones that survive get a fairly large playerbase and thus a lot of votes.
Source has a lot of mods spread out over sp and mp, all the mods get a few votes but the few active mods from BF2 get a lot of votes.
Singleplayer and Multiplayer mods should be kept seperate in players choice to avoid this sort of thing. A top 5 of singleplayer and top 5 of multiplayer would be better.
Multiplayer mods can easily become eligible to win MOTY on mutliple years. Singleplayer mods get one shot and then it's game over. If multiplayer and singleplayer were kept seperate like editors choice I think it'd be fairer.
A WW2 mod that was released 3 years ago?
Oooh, I hope Nightmare House 2 wins. :D
Good luck to all the mods.
Load an earlier save, it seems you've lost a squad mate somehow.
Beta tests based around surveys are grossly ineffective. The chances are people will mistake it for an actual release.
The numbers... what do they mean!?!
Still waiting for linux support before I pre-order :(
Other than that, awesome work.
I agree that unreleased mods shouldn't be contending at all.
It's not hard to fake content and generate hype, judging a mod based on what the developers TELL you is very different fron judging a mod based on how much fun you had PLAYING it.
Sorry but all this has is the art style, it's not even an original art style.
http://www.demruth.com/hazard.htm
I think judging mods based on hype and media releases is stupid.
Overwatch is still a bit too early alpha. I think it'd have a pretty good chance next year though when it's got a lot more progress, content + polish wise. I like their early release style though.
Yeah, voting for Nightmare House 2 sounds good to me :P
Humanity lost to the combine in 7 hours.
Somehow I doubt they sat around doing nothing for 10 years before invading earth.
I want a jungle climate :)
How did you conduct the beta tests? Did you just have them fill out a survey afterwards?
For NH2 we made all the testers record demos. Players are very good at forgetting things that irritated them once they complete something. It's much easier to see where players are getting stuck or confused with demos.
Assume the player is an idiot. Expecting the player to know what to do without guidance is just bad level design.
There's a difference between inspiration and flat out cloning. There is no imagination in creating this mod. Neither is there a point. Sooner or later there'll be a C&D from Activision and all this work will be for nothing anyway.
Very nice.
Constructive crit: Darken the fog a bit, the houses on the far left look a bit bright. Also the bump map on the road could do with a bit of tweaking, it seems a little flat.
Big <3 to the dev team. Great to see so much progress after such a long silence.
The bushes need a bit of work and the stone path is a tad on the flat side. Other than that, awesome.
eXeC64
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