I am a Senior developer for the "Guard Duty" and "Operation: Black Mesa" mod teams. I joined Guard Duty in June of 2010 and OBM in July of 2011. My main focus and skill set lies with Level Design, though I also create world textures and 3D props as well. I have been Source mapping since 2006 and have been creating textures for nearly just as long. My skillset with 3D modeling has been gaining ground since May 2011. Level Design, and video games in general, are truly a great passion of mine. I am always striving to learn more and become the best artist I can be, so that one day I can achieve a career doing what I love.
The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your member. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.
Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.
We recommend you link to your member profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.