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Currently living in Vancouver doing web design freelance, applying for work in game development and working on jMonkeyEngine and Attack of the Gelatinous Blob!

Comment History  (0 - 30 of 32)
erlend_sh
erlend_sh - - 32 comments @ Hartacon Tactics Demo - May 2014

Any chance you'll be moving to Monogame so that you can target other platforms, like Android?
Gamasutra.com

I would play the living **** out of this on my Android tablet.

Good karma0 votes
erlend_sh
erlend_sh - - 32 comments @ Arkis Vir

Hey, just bumped into this through one of my bi-weekly indiedb browsings. Looking great guys! Would love to hear more from you on the jMonkeyEngine forum ;)

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ jMonkeyEngine

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Good karma+4 votes
erlend_sh
erlend_sh - - 32 comments @ jMonkeyEngine

We've actually been stable for a couple months now, but we just made it official today! =D

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ RUNNING WITH RIFLES Beta 0.92

Wonderful! Looking forward to it :)

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ RUNNING WITH RIFLES Beta 0.92

That's great news about Greenlight, congrats!

I hope this will result in an up-to-date free demo. I played the 0.76 version and quite enjoyed it, but it was a bit too buggy and unpolished to sway me all the way to the Buy button.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ PirateHell

Wohoo! Fantastic job ceiphren, been looking forward to this. Purchased and downloading now.

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ Building destruction physics

So cool! Two questions:
1) Are there any added complications with models not made from scratch, e.g. if you buy a model pack and want to apply this method (fracture script) to those models?
2) What modeling tool are you using? And, are you completely tied to that particular tool?

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ The Entity System

Some additional discussion and possibly helpful blurbs emerged on the jMonkeyEngine website:
Jmonkeyengine.org

Entity systems are practically becoming mainstream around those parts, so there's a lot of experience and second opinions to draw upon.

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Attack of the Gelatinous Blob

The most common type of enemy will be humans. What'll make them interesting is their behavior, as the game will mimic realistic crowd behavior. Civilians will perform actions like rallying together, fighting back, fleeing and going off the whack hysterical based on various conditions and parameters.

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Attack of the Gelatinous Blob

Cheers. The game's true colors should really start to shine once the AI demos start coming in.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ StarFire

Wow, looking great guys. Come talk to use on the forum! :D

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Just Tactics

Happy to see you guys on IndieDB! I've no clue why you're not appearing under jMonkeyEngine's most recent "Games", grrr...

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ jMonkeyEngine

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ Gentrieve 2 Released on Desura

Many congratulations to phr00t! Another awesome jMonkeyEngine game.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ Tech Demo r06 Update

Loved the music! :D Where'd it come from?

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ jMonkeyEngine

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ Maker's Tale

No doubt one of the most impressive jMonkeyEngine 3 projects to date. Greatly looking forward to seeing Maker's Tale climb the ranks of IndieDB into undisputed indie fandom.

Best of luck to you James!

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Syds Universe 3D

Looks like it could be a really cool looking 3D graph visualization tool, but that's probably not what you have in mind :D

So what's your nick on the jME forums?

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ 3079

Lulloser brings a good point. Your visitor counts are peaking right now thanks to Indie Royale. This would be a great time to officially invite users to your Steam Fan Group. You could formulate it as a part of your roadmap, i.e. "3079 available via Desura and Indie Royale; what's next?"

That is, as long as IndieDB/Desura is okay with that type of advertisement. There's a slight conflict of interest.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ Astral Clause

Neat looking project. I don't think you ever posted about it on the official jMonkeyEngine forums. We'd love to hear more about it!

Good karma+1 vote
erlend_sh
erlend_sh - - 32 comments @ Forging Life

Glad to see you guys on IndieDB.com, always a joy to have a new jMonkeyEngine game listed :)

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Otherside

Thanks man! We've submitted our pre-alpha release to indiedb, which is currently awaiting authorization. If you don't want to wait, you can always head over to playotherside.com and download it directly from there.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ Otherside

Thanks, we most definitely will. Part of our project agenda is to build a solid audience for our game in good time before "stable" for our final presentation by April 20th.

Will have another update with the renewed gameplay and downloadable game shortly.

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ EG 3D Game Engine

I sent an email to one "emiliano", as it appeared to be the listed contact for your project. I'm still interested in discussing your intentions for this project, and I won't be very responsive on IndieDB.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ EG 3D Game Engine

Could you be more precise about the technology on which you have based your engine on?

In your entry summary on indiedb.com you state the following:
"EG3D engine is a powerful voxel engine written on java and lwgl."

Yet on your website,
Eg-games.jimdo.com
you say:
"With the power of OpenGL and IDTech 3, EG engine is a powerful engine based on Quake 3 Arena to get a very good performance and quality to play." (Google Translation)

Which one is it? If it is indeed written in Java and based on LWJGL, I'd be really interested to know more about how it differs from jMonkeyEngine, which powers voxel based games such as 3079 and Mythruna. We're always happy to work with more collaborators, should you guys be interested in opening up your development.

Good karma+2 votes
erlend_sh
erlend_sh - - 32 comments @ jMonkeyEngine

Sorry I couldn't get back to you sooner, I gotta figure out how to turn on notifications for these comments.

To answer your question, this engine is entirely free and open source. There's nothing stopping you from visiting jmonkeyengine.org right now and downloading the latest Beta release. Have fun!

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ jMonkeyEngine

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Desura Linux Development - Introduction

Fantastic! Best Desura news to date.

One thing puzzles me a little:
"(...) starting 2 years into a projects development is never easy!"
That sounds like cross-platform wasn't much of a concern, from planning to release. Is that really the case? I always imagined cross-platform was the idea from the start, with Desura aiming to be the developer's publishing platform and all.

Good karma+3 votes
erlend_sh
erlend_sh - - 32 comments @ Introducing Project Bossanova, a Linux exclusive game

I think it's an interesting enough initiative, but the exclusive part of it makes it very tricky, and somewhat against the ideals of open source and GNU/Linux in the first place. It doesn't make any sense if the game could be effortlessly distributed on Windows and maybe even Mac as well. I think it would be best if they turned this around and made Linux the 'main target' instead. Maybe they could make a jokeful in-game statement, e.g. anyone not playing via linux would get silly skins and that sort of thing.

Take it to the extreme level, and you also apply "nerfs" to players on closed platforms, like throwing bluescreens of death in their faces, and kicking them out of games because they don't comply with the just-introduced "player agreement".

Good karma+5 votes