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I'm currently working on the tower defense Commander (playcommander dot com)

Comment History
ephemeregames
ephemeregames - - 23 comments @ Commander

Hmmm I just checked this Blogs.msdn.com. My game use the HiDef profile. Your card should work as it's listed here: Xnawiki.com

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

Maybe! The specs I gave you (DirectX 9 w/ shader 2) are requirements for XNA 4.0 Redistributable. This is the only framework I'm using.

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

Hmmm weird. It should work! I'm mystified...

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

@Shingyboy Hey! Sorry for the delay. Hmmm does your video card support DirectX 9.0c and Shader Model 2.0 ?

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

@Wisp412 Tweaking/Balancing for the demo will be my main focus for the next couple weeks :)

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

@Shingyboy: only multiplayer won't see light in Commander (for now, and I won't promise anything ;)). There is an online *broken for now* multiplayer aspect to the game but not real-time coop: you can create your own world/levels and create warps to your friends' worlds. You can also beat highscores and see who played in your levels. It is totally worth 5$ ;)

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

@RagnarRipper: the line idea would be indeed more simple to implement and there could be a ship upgrade that give you a longer line. But now that I think of it, firing with the ship should be as precise as possible. I don't want it to become a thing to master so.. hmmm... I'll have to test that :)

For the "spaceship leaning problem", I fixed it in the more recent alpha update if I recall correctly. Or maybe it's in the next update, so no it's not a problem on your end :) I had a line of code with faulty logic that was making the spaceship lean to 0, 90, 180, 270 degrees!

Good karma+2 votes
ephemeregames
ephemeregames - - 23 comments @ Public Release of the Linux Client

Great work guys!
As a Windows-only developer, that the kind of initiative that makes me open my horizons... +1 to port my game to Linux :)

Good karma+9 votes
ephemeregames
ephemeregames - - 23 comments @ Commander

@RagnarRipper: Ok! I'll put that in my ideas list. I like the fact that with this feature, the aiming would be more precise. Too many times I'm aiming to an enemy and I'm missing by a little bit, even if I played a lot. I don't know if it's going to be easy to implement yet so I won't attack it until I know but great idea :) Thanks!

Good karma+2 votes
ephemeregames
ephemeregames - - 23 comments @ Commander

@Sparr: When the "multiverse" is done. I'll look into that :)

Good karma+4 votes
ephemeregames
ephemeregames - - 23 comments @ Unlimited battlefield space - Part 2

@SolidFake: yeah I don't know how I could make this happen :) Well, one of your ideas will be in the final product though: I want to make levels where there are more than one planetary system to protect. For the multiplayer part, my goal with Commander is to focus strongly on collaboration, aka: Players versus Machine. In my wildest dreams (lol), I think it would be awesome to have 4+ players trying to save the day against the evil aliens. Like it would have 3-4 planetary systems to protect on the battlefield; the aliens would slowly send their battleships to those systems (like in Independance Day) and then you would have to bounce from one planetary system to another to protect them. Yeah, it's still just an idea right now but I think I'm slowly transiting between the "simple little tower defense" to the more awesome "galactic scale battles" :)

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Blue Libra Released on Desura

For me it's look like more Z in space, which is awesome! Good work, Marcin!

Good karma+2 votes
ephemeregames
ephemeregames - - 23 comments @ Unlimited battlefield space

@SolidFake: yes, the "more than one path" idea is a nice one and I heard it quite some times. Implementation wise, I think it's a lot of work but damn it would be awesome to bounce from one planetary system to another on a bigger map! :)

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

@Piccilo: well good for you! Apples are great! ;) But to play Commander, you must also be a window....

Good karma+6 votes
ephemeregames
ephemeregames - - 23 comments @ Commander

@Bigcheezit210: this menu is still work in progress :) To build a turret: in a level, put your spaceship on a planet and the "buy turrets" menu should appear!
@thunderising: thanks!

Good karma+2 votes
ephemeregames
ephemeregames - - 23 comments @ Commander - Preview of the level editor available

@TooMiserable: No "normal mouse pointer" support for now. Your spaceship is your cursor... :) I *may* change the interface later on so that most common actions are really fast to execute.

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Level Editor

@Droid15243: thx :)

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Project Zomboid

OMG. I feel the pain! :(
Hey, at least there's a lesson here: always put your stuff in a repository (or two!).
For my project I use Git + Github. You can have a 6$/month account with unlimited* space and unlimited** users.
* if you don't abuse... In practice ~2gig before the guys at github ask you questions and tell you to not put audio files in your repository lol.
** if you don't use the "private collaborators" feature and just add public keys...

Good karma+3 votes
ephemeregames
ephemeregames - - 23 comments @ Commander

@RagnarRipper, @indiegamemag: I want to understand the request more clearly so, first things first, for everybody:
- you can *hold* the right mouse button to fire
- there is a reticle when you fire

So you would like a reticle all the time?
What do you think of the keyboard + mouse controls?
Would you like to be able to control the sensitivity of the spaceship rotation?

BTW, the game can be played with an Xbox 360 controller (or alike), with vibration and all.

Good karma+3 votes
ephemeregames
ephemeregames - - 23 comments @ Commander

@vhaar: It went up indeed ;)
@indiegamemag: I'll look into it. For the music, it's Frederic Chopin, mixed by the awesome FX Dupas (fxdupas.com).
@skylar15: if it's swedish, well, thank you ;)

Good karma+2 votes
ephemeregames
ephemeregames - - 23 comments @ Commander

@axilus: It's on my wish list! Right now I'm focusing on the gameplay but as soon as I'm ready to do a port, I'll let you guys know :)

Good karma+3 votes
ephemeregames
ephemeregames - - 23 comments @ Commander Alpha Funding on Desura!

@ShrikeFGX: Thank you!
@gazornonplat: It's on my wish list. The game is made with XNA and MonoGame could be the solution. For now I'm focusing on the gameplay but I'm thinking about it ;)

Good karma+1 vote
ephemeregames
ephemeregames - - 23 comments @ Commander

@RagnarRipper, @Dorx, @capricornGames: Thanks for your comments! My goal is to make Commander the most epic tower defense on planet Earth (I'm sure advanced lifeforms in the universe have their own epic tower defenses...) so every suggestion is more than welcome! :) Hope you enjoyed the demo. I'll try to keep this page as much alive as I can so stay tuned ;)

Good karma+4 votes