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Software engineer, game programmer and indie game developer.

Comment History  (0 - 30 of 50)
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Hey sorry for the long hiatus. Bloodhunt is not dead yet. I've just been super busy with my other vampire projects (a card game and a dice game). But now I'm back again with the pixels ;)

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Dialog system WIP

You can count on it, man. Diablerie is totally a must. I'm still not sure how it will affect your Camarilla/Anarch/Sabbat quests, but it will be possible, of course. After all, the name of the game is Bloodhunt :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Dialog system WIP

Thanks! There's not too many updates but I try each step shows some meaningful progress :D

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Thanks a lot! If I have enough time I'll add a small level editor to the game so you can add your own quests. I'll explain more about modding Bloodhunt in the future :D

Good karma+3 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt - First Demo of the Lockpicking Mini-Game

That was another Vampire: the Masquerade project (codenamed Renaissance). The scope of a 3D game was too big and it just slowly collapsed into cancellation some years ago.

That's why I'm developing now Bloodhunt as a 2D super-simple VtM game, to avoid all unnecessary complexity (also I like pixelart, of course).

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Probably a completely new game. Of course, I'd like to explore the possibilities of a sequel or a prequel too :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt - First Demo of the Lockpicking Mini-Game

Thanks for your comment! I'll try to rework the controls in order to make them less ankward :P
Maybe I should go back to the original Skyrim control scheme. Anyways, thanks a lot for your feedback, it really helps to know how does the mini-game *feel*.

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Yeah, Bloodlines surely deserves a sequel. Thanks for the follow!

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Of course: 100% free :D

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt - The Rats in the Attic

Yeah, I'm also considering some other subtle expressions for surprise, sadness, laughter and other emotions that characters may show during dialogs or at specific gameplay moments (such as a Humanity loss dice roll).

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Thanks!

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt - The Rats in the Attic

I know, I know :P I was trying to avoid the bald Nosfi cliché since their curse is not necessarily related to hair loss but hideousness in a general sense. I'll try to add some horrid movement to her body and animations. Thanks for the comments :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Thank you! I totally agree. If it shines like a disco ball, it's not a vampire xD

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt

Yeah, the original Bloodlines is a masterpice. Thanks for the support!

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Character Creation

Thanks a lot, Alberto. I'll definitely ask for suggestions in several moments during development, probably between my monthly sprints so I can gather different opinions and a bit of perspective to keep development momentum. So we'll keep in touch :D

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Character Creation

Thanks a lot for your feedback! It's hard to know when you're going too ugly with the Nosferatu so I'm glad I can still push it a bit further without being sick.

And about the clans, I'll start with the 7 Camarilla clans just like Bloodlines but I'm really determined to add the Sabbat and Independents as soon as possible. Maybe as an unlockable when you complete the game :P

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt - Welcome to indieDB

Thanks for your comment! I'll post about character customization in the future but for now let's just say all character colors will be configurable. Face expressions, hair and other accessories maybe too (depending on technical issues and animations).

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Bloodhunt - Welcome to indieDB

Thanks! I really hope I can keep up with such high expectations :D

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ Pantera Turntable

Really awesome. Congrats!

Good karma+3 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest Level Editor

I'm coding and drawing all pixelart :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest: Paper Prototyping

C# and XNA :)

Thanks for the comment!

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest: Paper Prototyping

Not really. The game is in real-time, but the prototype is turn-based. The random initiative system works pretty well for simulating real-time gameplay since players can get the same value in the die roll (therefore acting at the exact same time).

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest paper prototype

Dices FTW! I just can't imagine my day without a dice :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest paper prototype

You're right, Fib. Seems like noone is not showing publicly paper prototypes (in case they actually are using prototypes). I really hope this tendency changes in the future :)

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest paper prototype

Thank you! The next article explains how I build the paper prototype and how it's improving the game.

Hope you like it too :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ Against The Clock

Awesome! I really love it :D

Good karma+2 votes
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest

Thanks a lot, earvesicle. I really appreciate your support. I'll work my *** off to make DungeonQuest living to the expectations.

And by the way, Bfxr is awesome! I'll be playing with it for the rest of my life :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ How do I get a crowd to help fund my project?

I think you've done a really good game, man. Honestly, your game has cool graphics, gameplay and style. With such a polished game, your funding campaign should have the same level of quality. Here's what I see in your crowdfunding that can be improved:

The video is not edited as a game/movie trailer: try adding big texts presenting the game, introducing every cool feature, etc. The video should have more rhythm (sincronize the music beats with the texts and the narrator voiceover, add some sound effects, etc).

Another thing to improve are perks/gifts. People don't seem to like in-game perks. They prefer physical objects like a concept art poster, a t-shirt, a CD with the game soundtrack, etc. Of course, these perks will cost you some money, but they have some mystical appeal to gamers. For the lower contributors, you can add perks like "you can be in the game credits".

And just another little detail: try to fill the game info page with more screenshots, concept art, sketches, everything that people can see and enjoy without reading. When people get to your game page, they see a preview frame of the game video and a couple of paragraphs of text. Try to catch their eye with a better preview frame (maybe the game title screen instead of a random gameplay frame), and as many pictures as you can. I'm sure they'll love it and start funding your project :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest

You're totally right. Superbrothers FTW! I'm following sword & sworcery from its beginnings, but shamefully I have no ipad/iphone to play it. Thanks for the comment :D

Good karma+1 vote
EmanuelMontero
EmanuelMontero - - 50 comments @ DungeonQuest

Thanks, man! It would be really great. Especially with animations, all the help I could get will be very much appreciated :D

Good karma+1 vote