• Register

This member has provided no bio about themself...

  • View media
  • View media
  • View media
  • View media
Report RSS Empire at War: Remake Mainmenu Battle
Post comment Comments
hoho96
hoho96 - - 3,797 comments

is this gonna be used by Jer in the mod? or your personal submod or something like that?
The ISDs look amazing btw :D

Reply Good karma Bad karma+1 vote
Elratie Author
Elratie - - 571 comments

it's for myself thanks to StrikerUSA and thanks, 2k textures without compression

Reply Good karma+1 vote
Sergeant Barlex
Sergeant Barlex - - 1,753 comments

How the performance with the uncompressed textures? I assume you used .tga, or .dds with 888-8 32 bit compression.

Reply Good karma Bad karma+1 vote
Elratie Author
Elratie - - 571 comments

didn´t noticed a difference other than the game freezes shortly if you want to reinforce the map with them, played at first without the 4gb patch on GoG did run smooth as before.

I made them 32 bit .tga files and changed the filename to .dds, the engine dosn´t want to read the tga alpha channel

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Made a changed Mainmenu Battle map for the EAW: Remake mod, added with my ISD I, Tector and Chimera models rigged and converted by StrikerUSA.

Youtube link: Youtube.com