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I'm a M.Sc from the Computer Science department at Aalborg University in Denmark. I've studied game development at DADIU, as part of my specialization in games on the master degree and specialized in HCI. Currently I'm the Project leader of BZS and I'm coding for the mod. I blog a bit on moddb when it is related to the mod or personal experience which I find useful for the game community. To read more about my study experience and other project, see www.ringhauge.dk

Comment History  (0 - 30 of 507)
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Hi. It would really be up to Joshua if he needs any help with animations. I would recommend asking him on Discord.

However, I would actually recommend you to finish your own game instead.
2 parts:
1. Joshua isn't a master animator, his limited experience will most likely not provide you with a good mentorship.

2. There is a subject I want to write a book about, and it is "why you should get a hobby". In my experience a degree can get you into a company at junior level, especially if you have nothing else to show for.
It is the skills from practising, or in your case, your Unity game and your portfolio of work, that will provide better opportunities for a job. And it is the skills after you get into a job, which determines your future/wages/promotions, not a degree.

Since you already started on your own game, you have a foundation to build your value on, not just with animation, but also Leadership, PR, Coding, Shipping a product.
As Robert Kiyosaki would say, it is better to know a little about everything than knowing everything about 1 thing.

Good karma+1 vote
eliasr
eliasr @ Super Late Update

Just came across your mod.
I think your WIP video showing jumps and rotations is really great, and I hope you will have a smooth progress :)

Good karma+2 votes
eliasr
eliasr @ Make a teleporter exit spawn you inside an area

The origin code has been corrected.
It has also been emphasized what the brush entity use to define its position compared to an point entity.

Good karma+1 vote
eliasr
eliasr @ Make a teleporter exit spawn you inside an area

A small error has been found in regards to the origin of the teleport target, the article will be updated soon.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Same, which is also why Joshua and I will make a final attempt at completing it. It will be out this year.

Good karma+2 votes
eliasr
eliasr @ Where is Poppy - Your First Custom Entity - Part 2

Update on "A very technical explanation regarding the engine"
Use Archive.ph

The forum post has been deleted, most likely due to the issue described here: Reddit.com

Good karma+1 vote
eliasr
eliasr @ Where is Poppy - Your First Custom Entity - Part 2

Thanks for the thanks, but also for your contribution.
I'm in the middle of making a new teleporter, and your tutorial will be a great help to me.

Good karma+2 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

The really cool part about HL, is that it is like a game engine, but with a lot of pre-fabricated stuff. And it is fairly uncomplex when it comes to level editing.
However working from an FPS template, it ofcourse has it own set of cons and challenges that needs to be recoded. Another issue is the age of the engine.

For the code part I would say the biggest issue is to find a sense of order in that mess they made.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

New deadlines are in the work, an update can be expected soon.

Good karma+1 vote
eliasr
eliasr @ A review of progress in 2018

It is my aim let as much as possible be public accessible, whether we release it or not.
I can only promise that the code will be available, other artists might not allow their work to be public.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

We are alive, but to be honest it has been difficult to find surplus time for spare projects this year. The change in my environment (job, house, gas furnace -> heat pump renovation) has left me with less energy than I anticipated.

I am not satisfied with the effort that I have committed this year, and I have considered if we should aim towards releasing bzsmod as it is now with the worst bugs being fixed.
That is something I have yet to discuss with Angel and Joshua.

Instead of working on the combos for Ichigo, I will attempt to complete the blocking feature; I believe it to be a good place to start.

Good karma+1 vote
eliasr
eliasr @ Progress Update 1: November 2017 - July 2018

Cool challenge, you have definitely gotten around many implementation parts in half-life (weapons, animations, sprites etc.). Not a trivial task.

Good karma+2 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Back on track. I just moved to a new city and recently got the normal routine going again.

Currently working on the combo design for Ichigo.

Good karma+4 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

:) It can be difficult to see what we are doing otherwise.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Blocking has been implemented on the test dummy so the damage reduction and kinematic force reduction can be tested.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Hey everyone.
Coding is going a bit slow at the moment due to my job requiring more of my time to meet our goals before the holidays. At the same time I'm also required to use my spare time to present my apartment, which I will be leaving in 2018.

We are still dedicated to making a release, but it is not realistic to promise it for 2017.
For coding the core remaining elements are melee attacks for Ichigo, full implementation of blocking and parry and likely a player lock system.
A lot of subtask for these will sooner or later depend on animations that needs synchronization with the attacks.
So while the tasks are straight forward, it can take some time to get it working.

Trello has just been updated, so the Player Lock System is separated from the melee task.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Initiating melee implementations for Ichigo
Implementing blocked damage calculation.
Player lock will follow.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Implemented.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Implementing all ending pushes WIP

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Another update on trello.

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

It takes some time to work with the animations.
RLL, LRL, LRR branches timing remains to be updated for grimmjow.

Currently we can perform button mashing, what are your thoughts on that?

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Depends on the workload I have from my job, which is minimum 37h/w, commonly 40h/w, sometimes 42-45h/w if **** hits the fan. Then I normally mix bzsmod into the weekend planning and use between 3- 9 hours one of the days.
But if I have the energy for it, I also work with bzsmod during the weekdays. Ex the block sprite was implemented and recorded on a Tuesday. Bear in mind that after work and transport I normally have 4 hours before going to bed, so weekends are my preference.

Good karma+1 vote
eliasr
eliasr @ SHiRO 011

Maybe the blood color could be the same as the blood color, that might make the "artificial blood" more authentic, and could provide the players with visual cues.

Good karma+3 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

There is no exact deadline, but we do aim and hope to be done this year. Due to various complications, it can be difficult to be more specific about it. However, you can see our tasks on Trello.com The closer we get to complete those tasks, the closer we get to the release.

Good karma+2 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

"unfortunately" I am required to reserve my time this weekend for writing a rebuttal for OZCHI2017 - So I might have to skip working on bzsmod until next week.

I don't have a potato, but here is a video of a table being made. It is welded with a RallyMIG - One of the many green machines that write software for. Enjoy

Good karma+1 vote
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Using Unity to generate sprites from particles. :D

Good karma+2 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Buggenie restored.
Trello setup WIP.
Cero beam postponed
Blocking In Progress
Implementing combo enders In progress.

I would also advise against using UnoEuro as hosting service.

Good karma+2 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

And moments later i resolve one of my issues with cerobeam.... typical.

Good karma+2 votes
eliasr
eliasr @ Bleach: Zanpakutou Senshi

Cero beam is postponed.
I will rather have the melee working and return to the cero beam at a later stage.
More specific, i'm going to work on the blocking feature and Ichigo's combo tree.

Good karma+1 vote
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