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Comment History
eld@rion
eld@rion - - 21 comments @ KKND Xtreme high-resolution unofficial patch

Just use cnc ddraw with nearest neighbor scaling filter and you will be fine.

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ Ancient Aliens

Well.. lets just put it this way. If you like constant unfair ambushes when you interact with switches or get keys, this megawad is for you. If you are looking for a more refined, less basic gameplay flow, there are better megawads you can spend your time with.

The game is pretty though.

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ Duke Nukem Forever: Enhanced 1.5.2

Nevermind. I edited the user.ini and changed the "UsePipeBomb" (that was binded to "1") to "P".

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ Duke Nukem Forever: Enhanced 1.5.2

Thanks for this mod! It makes this game much more bearable.

I have an issue though. On the Hive level, there is a place where i'm supposed to throw an explosive to the trampoline plant, but i can't find a way to activate the explosive weapon key. What is the keybinding for it?

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ DN3DooM

You're welcome.

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ DN3DooM

Already done :)
Didn't test it myself, but you can find it on the gzdoom forum

Forum.zdoom.org

direct link: Mediafire.com

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ The Code-Based Visual FX Suite for GZDoom (aka CodeFX)

Thank you for your suggestions Cryonaut. With Smoothdoom it works perfectly. The reason i use Beautiful Doom is that not only it adds nice effects (barrel explosions, for instance) and gameplay enhancements (alt fire, dual pistols, ...) but also i though it was the "successor" of Beautiful Doom (that is not updated for quite a while, if i'm not mistaken).

By the way, changing the load order of CodeFX did not fix the issue, unfortunately. But don't worry about that. I'll play with Smooth Doom instead.

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ Max Payne 1-2 Packer

Kaspersy flagged this as a virus.

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ The Code-Based Visual FX Suite for GZDoom (aka CodeFX)

Really adds to the immersion!

If only this was fully compatible with Beautiful Doom. Well, at least half of the effects work with it. The neat smoke clouds, unfortunately, is not one of them. The D64ifier mod did something similar and works with Beautiful Doom, so i don't know...

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ DOOM ZERO ver. 3.0

It works with Beautiful Doom just fine (which is an improved version of SmoothDoom).

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ DOOM ZERO ver. 3.0

"Although i don't appreciate creator's dishonesty about compatibility with other gameplay overhaul mods"

What are you talking about?! He explicitly stated that it will not break the game but will replace sounds and textures.

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ Starflight - The Lost Colony New Stable Release (Ver 2.21 2021)

I really wanted to play this game, but unfortunately the current version is broken for me.

So, i start the game, choose my profession, set the name and attribute points and then reach the "savegame" step. I click on any save arrow ("<-") and i'm presented to a confirmation dialogue. I click "Yes" and the save does nothing at all.

On the bottom, i see 2 buttons: "Exit" and "Launch". I click on Launch, and the game goes back to the Profession selection screen. I try again all the steps and click on "Exit" and the game launches.

The i press "esc" and select "Save". I'm presented with a "game state has been saved". I then click load and see the message "game save file could not be found/opened".

I exit the game, start again and click load game. As expected, all save game slots are empty.

So... if i can't save the game, it is broken.

EDIT:
I'm playing on Windows 8.1. I installed the game twice. First on my d: external disk. Then i thought that the issue could be that the game was not being able to save the game due permissions.

The second install, i did it on C:\Users\[username]\AppData\Roaming\Starflight The Lost Colony. This path was the default one from the install.

As a last try, i enabled compatibility for windows xp and run the game as admin. Same issue.

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ Hd Sounds

It's Duke Nukem, after all :)

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ DXN - Deus Ex: Nihilum

Hi there.

After installing May 13, 2021 (version 1.7.0.1), i get the following critical error:

Can't find function in file 'Function DeusEx.JCDentonMale.TravelPostAccept'

Any suggestions?

Thanks.

EDIT: nevermind. Apparently, the fgrhk.ini is including deus ex revision paths. I removed them and it now works.

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ Blade of Agony | Full Release (v3.1, standalone)

When i first downloaded this mod on April i was having severe performance issues with some maps on my Nvidia graphics card. Now that gzdoom 4.6 released, i just replaced the gzdoom of this mod with the new one and the issues disappeared.

So my suggestion to anyone with the same issues is to do the same. Just remember that you should run the game with gzdoom.exe instead of boa.exe.

EDIT: and of course, always make sure you have the latest nvidia driver.

Good karma+3 votes
eld@rion
eld@rion - - 21 comments @ The robed enemies mod

Unfortunately this mod doesn't seem to be compatible with the Extra Crispy mod. That mod have the same goals that this one - making Blood 2 more similar to Blood 1. Please consider making it compatible. It would be great.

Good karma+1 vote
eld@rion
eld@rion - - 21 comments @ Q2 psx reborn - full version

Amazing work you did here @Laser_DooM. Congratulations!

Good karma+3 votes
eld@rion
eld@rion - - 21 comments @ QC:DE Quake 1 3D Models (Q1 3D) v1.1.2

Hi JD513. First of all, thanks for the great work!

I think you have a problem with version 1.1.2, where i get this:

-------------------
Script error, "QCDE--Q1--3DModelsv1.1.2.pk3:actors/wrath/wrath.txt" line 186:
Expected '{', got 'SeeSound'.
-------------------

In the Actors\Wrath\Wrath.txt you have a portion of code that should not be there (probably a wrong copy-paste)

To everyone with this issue, just edit that file and remove the lines from 185 to 216.

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ Deus Ex: Majestic Revelations

Good luck with the project!

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ 2K Texture pack 2nd Demo 02042018 (Single File)

Impressive! I can't imagine the amount of hours you have put in this project. Keep going!

Just a small tip: consider using the well known PNGOut and OptiPNG tools to reduce the size of the images. They are lossless image optimizers that will reduce considerably the images size.
You can use PNGGauntlet to batch process and compress the images. I'm using it right now and some images can be reduced to 26% of the original size.

Good karma+2 votes
eld@rion
eld@rion - - 21 comments @ The Moonlight Path

There's no need to be ashamed for asking us to wait. Like many others, i look forward to play your module, but we can wait... Just know that we are watching your progress closely and appreciate your effort.

Good karma+3 votes