Just use cnc ddraw with nearest neighbor scaling filter and you will be fine.
Just use cnc ddraw with nearest neighbor scaling filter and you will be fine.
Well.. lets just put it this way. If you like constant unfair ambushes when you interact with switches or get keys, this megawad is for you. If you are looking for a more refined, less basic gameplay flow, there are better megawads you can spend your time with.
The game is pretty though.
Nevermind. I edited the user.ini and changed the "UsePipeBomb" (that was binded to "1") to "P".
Thanks for this mod! It makes this game much more bearable.
I have an issue though. On the Hive level, there is a place where i'm supposed to throw an explosive to the trampoline plant, but i can't find a way to activate the explosive weapon key. What is the keybinding for it?
Already done :)
Didn't test it myself, but you can find it on the gzdoom forum
direct link: Mediafire.com
Thank you for your suggestions Cryonaut. With Smoothdoom it works perfectly. The reason i use Beautiful Doom is that not only it adds nice effects (barrel explosions, for instance) and gameplay enhancements (alt fire, dual pistols, ...) but also i though it was the "successor" of Beautiful Doom (that is not updated for quite a while, if i'm not mistaken).
By the way, changing the load order of CodeFX did not fix the issue, unfortunately. But don't worry about that. I'll play with Smooth Doom instead.
Really adds to the immersion!
If only this was fully compatible with Beautiful Doom. Well, at least half of the effects work with it. The neat smoke clouds, unfortunately, is not one of them. The D64ifier mod did something similar and works with Beautiful Doom, so i don't know...
It works with Beautiful Doom just fine (which is an improved version of SmoothDoom).
"Although i don't appreciate creator's dishonesty about compatibility with other gameplay overhaul mods"
What are you talking about?! He explicitly stated that it will not break the game but will replace sounds and textures.
I really wanted to play this game, but unfortunately the current version is broken for me.
So, i start the game, choose my profession, set the name and attribute points and then reach the "savegame" step. I click on any save arrow ("<-") and i'm presented to a confirmation dialogue. I click "Yes" and the save does nothing at all.
On the bottom, i see 2 buttons: "Exit" and "Launch". I click on Launch, and the game goes back to the Profession selection screen. I try again all the steps and click on "Exit" and the game launches.
The i press "esc" and select "Save". I'm presented with a "game state has been saved". I then click load and see the message "game save file could not be found/opened".
I exit the game, start again and click load game. As expected, all save game slots are empty.
So... if i can't save the game, it is broken.
EDIT:
I'm playing on Windows 8.1. I installed the game twice. First on my d: external disk. Then i thought that the issue could be that the game was not being able to save the game due permissions.
The second install, i did it on C:\Users\[username]\AppData\Roaming\Starflight The Lost Colony. This path was the default one from the install.
As a last try, i enabled compatibility for windows xp and run the game as admin. Same issue.
Hi there.
After installing May 13, 2021 (version 1.7.0.1), i get the following critical error:
Can't find function in file 'Function DeusEx.JCDentonMale.TravelPostAccept'
Any suggestions?
Thanks.
EDIT: nevermind. Apparently, the fgrhk.ini is including deus ex revision paths. I removed them and it now works.
When i first downloaded this mod on April i was having severe performance issues with some maps on my Nvidia graphics card. Now that gzdoom 4.6 released, i just replaced the gzdoom of this mod with the new one and the issues disappeared.
So my suggestion to anyone with the same issues is to do the same. Just remember that you should run the game with gzdoom.exe instead of boa.exe.
EDIT: and of course, always make sure you have the latest nvidia driver.
Unfortunately this mod doesn't seem to be compatible with the Extra Crispy mod. That mod have the same goals that this one - making Blood 2 more similar to Blood 1. Please consider making it compatible. It would be great.
Amazing work you did here @Laser_DooM. Congratulations!
Hi JD513. First of all, thanks for the great work!
I think you have a problem with version 1.1.2, where i get this:
-------------------
Script error, "QCDE--Q1--3DModelsv1.1.2.pk3:actors/wrath/wrath.txt" line 186:
Expected '{', got 'SeeSound'.
-------------------
In the Actors\Wrath\Wrath.txt you have a portion of code that should not be there (probably a wrong copy-paste)
To everyone with this issue, just edit that file and remove the lines from 185 to 216.
Good luck with the project!
Impressive! I can't imagine the amount of hours you have put in this project. Keep going!
Just a small tip: consider using the well known PNGOut and OptiPNG tools to reduce the size of the images. They are lossless image optimizers that will reduce considerably the images size.
You can use PNGGauntlet to batch process and compress the images. I'm using it right now and some images can be reduced to 26% of the original size.
There's no need to be ashamed for asking us to wait. Like many others, i look forward to play your module, but we can wait... Just know that we are watching your progress closely and appreciate your effort.
eld@rion
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