Usually use the alias TicTac.
Watch the edges of your scope markings, some of them flash to white for a pixel before falling off into transparency (most noticeable on the RPG-7 example). Should be able to fix it by expanding the reticle markings by 1 or 2px, and leaving the alpha map as it is.
Is the ejection port on his rifle on the wrong side? *tsk* *tsk*
Silencing a supersonic round won't make it quieter, but it will make it harder to determine the direction it came from.
[this is in reply to PrettyBoy326; moddb, y u sort comments so poorly??]
Using a 'silencer' on a gun chambered with supersonic rounds won't do much for noise level, but it WILL drastically change the characteristics of the sound. This makes it harder to pin-point the direction that the shot came from.
 oops, didn't notice some other people already said this :3 Well, there's some interesting tidbits in that link starting a few posts down.
Pfft, I got my first Bear detector from a zombie! Go at them carefully, keeping cover in between you and it, and it only takes a shot to the head to put them down.
Radiation poisoning is serious business. Always keep an ear out for your Geiger counter.
Be sure to carry medication for a wide range of ailments. They'll save your life in a pinch.
Great news, I love me some atmospheric mods :)
Watch out for haloing when using unsharp mask... I can see a bit in the included screens, most notably where the broken window meets the sky.
'real' scopes, I like :D
I have to agree with CooL, it looks like the door's made out of clay o.O Remember guys, subtle bump mapping is a good thing some times (lots of times)
I can't wait to play this mod again, it was plenty good with the bland mapping in the original
I can see gray, and some more gray, and BLUURRRYYY GRAYYYYYYY
do want :3
The Alyx-gun model has animations for turning into an SMG/rifle in one of the games, could be a cool feature (improved accuracy or something)
more of a stalin-stache, if you ask me :P
lighting looks good, needs more detail on the brushwork tho (down on/around the cover)
lighting needs work, it's uninteresting right now (unless you're gonna make it foggier/raining)
it's way too thick
looks great guys :) Refreshing style in Portal, even if it's copying P2
" As always these shots are pre-alpha and lack proper polish "
" pre-alpha and lack proper polish "
" lack proper polish "
Like hell they do :P These look fantastic as-is
those are photographs of the actual guns... :|
looks good, skinny :D
PS it's TicTac from TWP
Your new banner image is far too cluttered with text, it's difficult to find things right away. Also, you don't need to say "non-commercial" :P
is that chromatic aberration on the sight?! If it is, dial it down a LOT. Lenses are specifically checked/fixed to have very little if any C.A.
The loading docks look a lot more like docks now :)
The one on the far left is part of the ship model, as far as I can tell :P
I mean the one that's almost center in the shot.
Here's the sliver I was talking about J.imagehost.org
Gameplay's more important than visuals, so it looks like you have the right idea here :P Just make sure you don't overlook anything you might've rushed thru when you start work on visuals.
Are you using water with real time reflections or cubemaps? I assumed RT.
What I'm saying for the GLaDOS piece is that, thinking as tho this were the real world, that is a highly valuable one-of-a-kind machine. It would be shipped about in a crate to keep it safe, instead of plopped on the concrete :P
Oh, ok. I thought that bit was the ceiling, makes sense if it's the edge of a window.
The skyscraper card looks really good, actually. I'm talking about the building on the far edge of the docks, it's textured with that rust-stained concrete.
Boat isn't reflecting on the water, not sure if this is a problem with the hammer fix or something wrong with your level.
GLaDOS bits wouldn't be shipped open-air like that. If you want the play to see it, have it inside a shipping crate and prop the door open or something.
You used a wall texture on the ceiling.
Weird texturing on that faaar building due to clipping the wall like you did. Either remove the clip or find a way to make it look better (hide it with an AC unit, or something).