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Hi and welcome. My name is Dennis "Duruk" Schenkel. I have been Modding / designing since 1999. Started as Project Leader for SAS Into the Lion's Den (1999-2002) for the Unreal Engine. 2001 Gamepsy Mod of the week. 2002 Invited for Unreal Mod Summit at Epic Games HQ. 2003-2006 Designed and hosted Neverwinter Nights Custom world. 2008 Won IntelĀ® Crysis Mapping Contest in category Creativity (Multiplayer). 2009- till 2010 worked on half hour simulator demo - September 2011 Awarded the second place in the design competition "Think inside and outside the box" (over at Crydev.net) - November 2011 Awarded first place in the "10-Year-Old Brother" Challenge." - March 2012 Awarded runner up in the "Story Telling Level Design Challenge 2"

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The Crysis 2 DirectX 11 Ultra Upgrade (doc)

The Crysis 2 DirectX 11 Ultra Upgrade (doc)

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Crysis 2 DX11 Ultra upgrade documentation. In this article, directly from the Crytek Principal R&D Graphics Engineer, Tiago Sousa.

Key Rendering Features

Key Rendering Features

CryENGINE Developers Other

Crysis 2 & CryENGINE 3 Key Rendering Features. PDF file from Crytek site.

Cryengine3 booklet (25 march 2009)

Cryengine3 booklet (25 march 2009)

CryENGINE Developers Other 1 comment

Outdated (25 March 2009 ) Booklet for the Cryengine3