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Technology has always been one of my passions, being video games, programming and network communications the main pillars of my curiosity. When I was a child I wanted to learn how people could talk using mobile phones, play multiplayer games, interact with 3D worlds, and exchange any kind of digital data. I love learning new things and thinking about how I can use them to bring new ideas to life, from scratch to finishes. Always doing my best.

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Nominations and awards on 2017

Nominations and awards on 2017

Agatha Knife

We take a look back to remember how Agatha Knife has been received by the gaming community so far.

References in Agatha Knife as a narrative device

References in Agatha Knife as a narrative device

Agatha Knife

We use pop culture and geek references in Agatha Knife, including movies, music, anime and video games, as a narrative device (and because reasons).

Custom art pipeline for Agatha Knife

Custom art pipeline for Agatha Knife

Agatha Knife

We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.

MechaNika now on Steam!

MechaNika now on Steam!

MechaNika 1 comment

It's time to join Nika in her quest to destroy the Psychotic world!

MechaNika on Steam Greenlight!

MechaNika on Steam Greenlight!

MechaNika

It's time for the master race to destroy the Psychotic world!

Best Mobile Video Game at 3HMAs 2015!

Best Mobile Video Game at 3HMAs 2015!

MechaNika

Last Friday MechaNika was chosen as Best Mobile Video Game at Three Headed Monkey Awards 2015.

MechaNika on Google Play!

MechaNika on Google Play!

MechaNika

We've just released MechaNika on Google Play! Give it a try if you want to support us and join Nika in her quest to destroy the Psychotic world!

GGJ15: Magnet Arena

GGJ15: Magnet Arena

Mango Protocol

Last weekend we joined the Global Game Jam 2015 event and we had so much fun while developing Magnet Arena, a simple game based in the air hockey arcades...

Reinventing the wheel

Reinventing the wheel

MechaNika

In this entry I explain the motivation behind the decision of making our own engine for our first video game, Psychotic's MechaNika.