We will in some cases, but it's GPU intensive and still have some problems, so I prefer to use old ones for now. ;)
We will in some cases, but it's GPU intensive and still have some problems, so I prefer to use old ones for now. ;)
Awesome! This game DEFINITELY needs to be more known.
Why the hell I discovered this game just today? *-*
Awesome! I love procedural generation. Maybe you should work a bit more on textures, making them a little more realistic, and on the atmosphere, but it's fine.
Her skin shines like metal ;)
We made the lighting bolt with procedural generation, it's quite complicated to explain, and I unfortunately have no way to make a tutorial.
However, there is a nice free Asset on Unity Store called "Procedural Examples" that "explains" the concept very well, if you are interested you may take a look at the code, and learn to use a very interesting feature of Unity!
This post is written in a very bad english... I'm tired, sorry.
Sorry if the page keep changing, we're trying to find the right look!
Exactly, in the game I mentioned this concept was very strong, encouraging players to explore the map and complete the campaign 100%.
I'm in the weird part of IndieDB D:
Yeah, exactly, but we will probably release a demo before the official release.
This game looks cool, hope you'll release a Downloadable Alpha!
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