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I like to program. I also enjoy designing visual content. My side interests include playing guitar, long boarding, and swimming.

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Boxel Rebound Launch Status

Boxel Rebound Launch Status

Boxel Rebound

Boxel Rebound is officially preparing for launch! New content and levels are coming soon.

VIRGA: Gold Digger!

VIRGA: Gold Digger!

VIRGA 5 comments

In this update, users can build factories that produce gold. Use this rare mineral to upgrade your buildings!

VIRGA: A New Direction!

VIRGA: A New Direction!

VIRGA 9 comments

The game's functionality is getting a fresh make-over. Even the main story has been completely changed! See what's new in the world of VIRGA!

VIRGA: It's Farming Time!

VIRGA: It's Farming Time!

VIRGA 11 comments

A new GUI system is being implemented for the farming and upgrading system. Check out what it looks like!

VIRGA: People People People!

VIRGA: People People People!

VIRGA 8 comments

The population system is finally taking shape. You can now command your legion of minions to do almost anything you want!

VIRGA: Cabins!

VIRGA: Cabins!

VIRGA 3 comments

Your minions need places to live too. See what their homes look like!

VIRGA: From Concept-to-Code

VIRGA: From Concept-to-Code

VIRGA 5 comments

Introducing a new survival game created by the same dude who published Boxel. Check out the progress of my new free Android game VIRGA!

Boxel: Optimization Complete

Boxel: Optimization Complete

Boxel Touch

During this winter break I was able to work on optimizing Boxel's visuals. Hopefully lower-end devices will run the game without any issues.

Boxel: Android Source Code Now Available!

Boxel: Android Source Code Now Available!

Boxel Touch

I recently decided to make Boxel completely open source. Hopefully this can act as a guide for new Android game developers.

Boxel: Locked and Loaded

Boxel: Locked and Loaded

Boxel Touch

Enjoy all 30 levels for your android device for free! After many long hours of editing and bug fixing, the game is now fully functional and ready for...

Boxel: Free for Android

Boxel: Free for Android

Boxel Touch 2 comments

Boxel (a fast paced, arcade jumper game) is now available on Google Play for FREE! Hone your platformer skills and beat your best times!

Flack v1.3 Update: Full Screen Mode

Flack v1.3 Update: Full Screen Mode

Flack 5 comments

Play Flack in Full Screen Mode or other custom resolutions!

Flack: Video Update + Artwork Processing

Flack: Video Update + Artwork Processing

Flack 2 comments

Flack v1.2 update has improved the game in many ways. Check out this short 20 second video to see what's new in the world of Rolotopia!

Flack v1.2 Update: The Keeper's Shop

Flack v1.2 Update: The Keeper's Shop

Flack 4 comments

4 unique items have been added to Flack and can now be exchanged with coins at The Keeper's Shop.

Flack v1.1 Preview: The Level Generator

Flack v1.1 Preview: The Level Generator

Flack 2 comments

In this update, players will be given the option to try out the new Random Level Generator included in the custom section.

Flack: New Level Generator Concept

Flack: New Level Generator Concept

Flack

Campaigns and community designed levels are always fun, yet what if players could try completely new levels any time they wanted? That's where the new...

Flack: Full release now available on Desura

Flack: Full release now available on Desura

Flack 6 comments

The first full version of Flack is now available on Desura. Get your copy today!

Flack: The Polishing Process (Part 3)

Flack: The Polishing Process (Part 3)

Flack 3 comments

This week I worked on adding minor features such as a damage alert overlay, and level fillers. The level maker tool also got a quick tune-up. In other...

Flack: The Polishing Process (Part 2)

Flack: The Polishing Process (Part 2)

Flack 1 comment

This week, I worked on creating a more clean look for the level maker. On top of that, I also discuss how to use it in the tutorial video.

Flack: The Polishing Process (Part 1)

Flack: The Polishing Process (Part 1)

Flack 4 comments

Most of the core items were added in the Beta, yet there were still important features missing. After all, prior to this update, there was no official...

Flack: Campaign Selection Screen

Flack: Campaign Selection Screen

Flack

I decided to split up the campaign into 4 chapters. That way players can choose how they want to play out their own story.

Flack: New Trailer

Flack: New Trailer

Flack

After many long hours of music writing, screen-cording, and video editing, I finally present to you the new Flack trailer!

Flack: Almost Finished!

Flack: Almost Finished!

Flack 6 comments

This will be the last MAJOR update before I send my game off into the indie market. Main features: Campaign additions, new enemies, and easier gameplay!

Flack: Progress Update

Flack: Progress Update

Flack 5 comments

The LAST free test will be released later this week. In the meantime, features such as new special blocks and enemies will be implemented and tested.

Flack: Concept Art Update

Flack: Concept Art Update

Flack 2 comments

This week I will be focusing on designing an appropriate theme for the game. So far, I've added a mysterious intro which tells a very interesting story.

Flack Update

Flack Update

Flack 2 comments

This might very well be my greatest improvement yet. This past week, I focused a great amount of effort into the new file browsing system for custom levels...

New Flack Demo!

New Flack Demo!

Flack 1 comment

This week, you can check out the latest test demo for Flack and try out the new working features.

Level Maker: Done!

Level Maker: Done!

Flack

The only possible thing left to add to the level maker is the enemy addition feature. The current version allows for quick and easy level design and should...

The Level Maker

The Level Maker

Flack

Creating a Level editor had become a greater challenge than I first expected. It seemed so simple when I first approached it; after all, the data file...

New Java Platformer

New Java Platformer

Flack 1 comment

I've always wanted to experiment with platformers for some time now. I was a little scared to approach this design style mainly because I have always...

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