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Danny Green is CEO and Lead Programmer of Radioactive-Software, LLC. He also does artwork, design, business, and website aspects of the company. Basically a one man show.

Danny has been programming in C/C++ and making games since he was about 12 years old. Attended East Carolina University to study computer science - but left early due to signing a publishing contract for his first game ( Urban Empires ). In 2010 Danny signed a publishing contract with the Swedish publisher, Paradox Interactive, to bring Gettysburg: Armored Warfare to Steam in Q1 2012. Currently I'm working on Killing Horizon ( www.KillingHorizon.com ) and Just Death ( www.JustDeath.com ). Both projects are slated for release in 2014.

Follow Danny on Twitter - @TheRealDGreen

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Hello MODDB...

dgreen02 Blog

Hey guys,

Finally got around to registering my company ( Radioactive Software ), and my two games here( Gettysburg: Armored Warfare, and Urban Empires )! Looking forward to posting a lot of good stuff on this site in the near future.

Here is a video link to one of my latest games, showing a battlefield freezeframe video from Gettysburg: Armored Warfare!

Youtube.com

Thanks a lot!

- Dan

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Radioactive-Software

Radioactive-Software

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Radioactive Software, LLC. - based out of Cary, NC USA. Radioactive-Software was started in 2001. Danny Green is the CEO and Lead Programmer. The company...

Comments
Vader91
Vader91

Danny, you've made an absolutly fantastic game! I can see a few errors and bugs here and there, but I love the progress and this will probably unseat Team Fortress 2 as my most played game.

Thanks so much!

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Commissar1032
Commissar1032

Good work so far on Gettysburg. I am enjoying it so far.

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Latest tweets from @therealdgreen

Working on a lot of new stuff, everything I have worked on has been bought by venture capitalists and publishers -… T.co

Dec 11 2020

RT @Killing_Horizon: Making progress on smaller detail rocks and finalizing a few other visual elements. Also working on gameplay system… T.co

Mar 4 2018

RT @Killing_Horizon: Early rock rendering. Specularity needs to be tweaked, and smaller rocks will be spawned around the camera, also ti… T.co

Feb 17 2018

RT @Killing_Horizon: Early rock rendering. Smaller rocks will be spawned around the camera. All shaders still work in progress.… T.co

Feb 17 2018

RT @Killing_Horizon: Resource barrels are placed inside the energy outposts (20 per map). The barrels need to be physically moved to you… T.co

Feb 15 2018

RT @Killing_Horizon: Testing "instanced" resource barrel rendering - 8000 resource barrels in a floating matrix in the sky :-)… T.co

Feb 13 2018

RT @Killing_Horizon: Procedural fences now placed around the energy outposts (20 per map) going to add an entrance, then fill with barre… T.co

Feb 12 2018

RT @Killing_Horizon: Update on fence and wall rendering. Added posts/columns. Extrusion of geometry along an arbitrary spline curve/poin… T.co

Feb 9 2018

RT @Killing_Horizon: Forgot I had coded flashlights into the game engine. 10 dynamic lights per surface, on interiors. #KillingHorizonT.co

Jan 22 2018

RT @Killing_Horizon: Another quick video of the guards/NPCs around the base saluting your controlled solider. #RTS #FPS #HybridT.co

Jan 21 2018