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Hello everyone, my name is Nate and I'm a 26 year old college student enrolled with Westwood College in their Game Art and Design program for my Bachelor's of Applied Sciences. My main focus is on modeling, texturing, animating and concept work but in the future I hope to establish myself as a Game Designer and found my own development company. My contributions to ModDB have been varied thus far and continue to grow as I move along towards my future career. I was the lead modeler and animator for the PSP project Prime which is currently in hiatus. My other work can be seen throughout the site. I am soon about to offer a variety of video tutorials ranging on various subjects including modeling, texturing, animating and exporting of low poly assets/characters for video games. As well I host a monthly self-imposed challenge in which I model a new model every week based on a monthly topic of the community's choosing. Feel free to friend me if you wanna keep track of my efforts.

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Report RSS Study of Basic Lighting (view original)
Study of Basic Lighting
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Joe_Shmoe
Joe_Shmoe - - 304 comments

Has a certain charm to it =)

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DeviantGerman Author
DeviantGerman - - 159 comments

Yeah, I kind of got that too. Just simple ball in a simple setting with some sort of light source that seems to be blocked by some foliage. Basic, uncluttered. It was a nice change to focus on just lighting it the best I could. Lighting theory has always been my weakest spot so this was a nice exercise in that and I definitely learned how to consider certain things: such as light reflection and ambient light, or in particular using multiple lights to mimic it rather than relying on the functions of the renderer.

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Description

This is the result of a school project for my Public Speaking class in where I essentially have to teach the class about something, so I chose basic lighting theory and concepts. I kind of liked the way this turned out despite how basic it is and I did learn some things I really never thought about before. Blender 2.49 on this one.