The biggest issue I see with tiles is that I hardly get a feeling the last tile was important. After I'm done with tile X (while playing of course) and move to tile Z, the tile I was last on is meaningless to me. I don't ever feel like coming back to a tile I've been in.
One other problem I've ran in to (with the tile system) is how players don't really want to walk past a road and road is pretty much the only thing I can use to "guide" from tile to tile.
The biggest benefit I see with the tileless system is that I could make multiplayer work. The way I set up tiles and handle tiles I couldn't go multiplayer directly but would have to set up separate arenas and such for just the bashing part of game. With tileless system I could have everything in multiplayer which I think people would very much like.
I have built some automation to the process. Tile bases are semi unique though, lots and lots of textures for roads, shores and such :)
Detocroix
Mirko joined
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