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Comment History  (0 - 30 of 239)
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Steel Beasts

NICCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCE

Good karma+4 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Expanding Fronts

There's something I noticed in the tech tree tab, "people of the forest" is still being noted as being researched at the research center in the wookiee civ description.

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Expanding Fronts

I'm getting an AI script error when I start the Republic scenario 4.

"Player: 2
File: sn-homebase.per
Line 178: ERR2005: Invalid identifier: TL2-townsize"

I haven't tried playing through the scenario, but it seems serious. Thanks in advance.

Good karma+1 vote
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ [2] Subterranean Subway Station

I like trains

Good karma+4 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Mental Omega

Thanks, it worked. I noticed, though, that the game still stutters briefly when ordering a lot of units around. I think it might be the pathfinding instead.

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Mental Omega

Is anyone else having random freezes during gameplay? So far I've had it happen twice, once while targeting a hunter-seeker with deployed colossi, and the other while setting a gather point from a war factory. There is audio, but the game itself freezes completely.

I think it might have something to do with target line drawing. The lines themselves never get drawn. I'm using TS-DDraw btw.

Good karma+1 vote
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Arsenal Depot

Quoth the Apocalypse Tank: "Be patient."

Good karma+7 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Patient Harvesters Minimap Comparison

******* finally, this is truly a godsend. Thanks for your hard work :D

Good karma+10 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Speeder

So what'll it be now? Some kind of autocannon? Grenade launcher perhaps?

Good karma+3 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Screenshot dump

Good ****, this, much appreciated

Good karma+1 vote
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Dawn of the Tiberium Age

Okay thanks. it worked :)

Good karma+1 vote
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Dawn of the Tiberium Age

Um question, is the mod supposed to still be on christmas mode?

Good karma+1 vote
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Vintarid Propagator

So a combination barracks, outpost and tunnel network, I take? Interesting!

Good karma+4 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ New Release: 0 A.D. Alpha 23 Ken Wood

Congratulations for making it this far! Here's to a better 2019 and hopefully getting even closer to the beta.

Happy Holidays.

Good karma+6 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Dawn of the Tiberium Age

This is only a minor typo, but the "igloo" civilian structure is named "iglo" in-game. Either that or I wasn't aware that word could be written like that. :P

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ TE 2.0 Alpha Coming Soon

HE LIVES

Good karma+8 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Vote DTA for Mod of the Year!

and once again i am way ahead of the vote announcement i mean do you even have to ask anymore

Good karma+3 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Expanding Fronts

The Confederacy Hvy AA destroyer changes to the "light" (TL3) sprite when moving, then back when still. Mistake or placeholder?

Good karma+1 vote
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ MK III

It bugs me a bit that the body doesn't wobble while it's walking - makes it feel rather static. Understandable though, given the turrets. Great work nonetheless.

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ [Fallout: New California] State of the Mod for March 2018

Well uh, this was quite a ride.

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Realm showcase: Iron Hills

AoE1 buildings <3

Good karma+4 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Expanding Fronts

The power lights on the confederacy war center are misaligned. Just to let you know.

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Essence Surveillance Drone

I want one.

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Happy Holidays!

Christmas Truce of 1914, colorized. (Disclaimer: some liberties might have been taken with this picture)

Good karma+6 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ [Old version] Twisted Insurrection 0.7

YAS. Finally something to do this weekend, thanks guys!

Good karma+13 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Dawn of the Tiberium Age

I've noticed that both the allied light and medium tanks have the same price tag ($700), is this intentional?

Good karma+2 votes
Tomah_Errazurih
Tomah_Errazurih - - 240 comments @ Expanding Fronts

Dumb question, how is the change/addition of the new civ going to affect the "vanilla" (x1 actually) campaigns? Will the units/buildings be changed drastically, will everything be more or less the same, etc? Is the original CIS going to be "overwritten" completely, assets-wise? Just curious.

(I'm also asking because in the Tatooine scenarios the moisture vaporators and other buildings were actually capturable, something I found... interesting to say the least)

Good karma+1 vote