I make Star Wars: Empire at War: Forces of Corruption Mods and I also have a really cool YouTube channel called Manda-LORE.
I Like Star Wars (Old EU exclusivley), Love Lord of the Rings, and Warhammer 40,000 is pretty neat as well.
"Anybody need a really big gun?"
Nice, i love the republic commando books. The true mandalorians.
Hey Dark Grazzi, I want to thank you again for letting me use your Nimbus Commando model, Might I trouble you for permission to use a few other models? I Really like your Acclamtor model as well as your Muunilinst building props that you have shown on your profile here.
Where are all the rivers? Can't have a map of Beleriand without the Sirion and the Gelion
This reaffirms why I disregard the Disney canon completely in favor for the Expanded Universe.
I've got the disk version of gold pack, running a rig with windows seven. I put the BAT in the correct place and everything and it crashes on start up. I would try the steam version but having 2 versions of the game installed on my computer usually screws up some of my mod tools (such as ALO viewer). I'll keep an eye out for any upcoming patches that may hopefully fix the problem. I'm kinda sad I can't play.
Better than Rex
No unit cards are showing up in my roster
I can always go back and recolor those. I plan on doing a few more unit varients to fill a squad
Its ABS qnd boy did it take a while lol
Can't wait to give it a go when I get home
Yup, not my printer though, I used a friend's
I see multiple mountains in the background there but the Meneltarma was the only mountain on Numenor if I recall correctly; will final battle maps be more representative of the Numenorian landscape?
Worthy of Ar Pharazon himself!
Upon reading the comments and the mod's desription, one might deduce that the mod isn't finished yet.
Lovin' the open concept!
Also, I might add, in the pre-tcw Legends timeline, acclamators were alot beefier than in later depictions. You must remember that previously, the Venator wasn't deployed until about 2 years into the war (the battle of Drongar being its first appearance), not long after the victory class which was lainched 6 months before it was inteded in response to the threat in the core. Until that point, Acclamators and Dreadnought heavy cruisers were the workhorses of the Republic navy, which alot of was repurposed judicial department vessels left over from the stark Hyperspace war and the Yinchorri uprising. We even see 2 Acclamators (1 and a half technically) take on a Lukrehulk in Republic Commando. To say that it was a littoral combat ship, is more accurately attributed to the new canon version of the vessel.
I did something a little different with the Acclamator variants in this mod for balancing and game play purposes that isn't entirely lore accurate but I felt would bolster the Repbulic against the CIS unit roster which is a bit more powerful in the early game.
Currently I have the Acclamator I as the weaker hangerless variant available at tech 1, and the Acclamator II as the more powerful version with hangers available at tech 3, which is also inconsistent with the lore because the Acclamator II was deployed towards the end of the war rather than in the middle.
Luckily, its easy to change at this point; It's merely a matter of swapping models and hanger hard points and changing the descriptions.
This demonstrated the feature far better than the image and now that I understand, that's really awesome!
No where near completion my friend, sorry
Darn shame, I would have liked to use these.
It is, I updated it 3 days ago
You are correct, the image blurb has been corrected
If I extend the mod into the dark times period, I shall but so far, I dont have plans for the mod to take place after order 66
If I happen across any mods with an NTB more accurate to the description, I'll qsk and see if I can snag 'em. For now, alot of these models are placeholders anyways and may not show up in the final version
Hey Thank you Dark Grazi!
Wookiee irregulars are a fantastic idea. And while I would love to add Blaze troopers and clone assasins to the mod, I lack the modeling capabilities to make those units at this time.
I had originally placed the trandos under the CIS roster in my earlier drafts, seeing as how they lack commando units and would be a good counter against the RCs but ended up deciding against it when trying to fill a roster for mercenary units. The Mandalorian protectors I thought would be nice to include as they're widely forgotten during this era of Legends and because Spar will be an available hero unit on certain story driven GC maps. I may end up deciding against this decision later and bring the Trandos back under the CIS
As for the ARCs, it's merely the images I chose that contain the sergeant ARC troopers. The models I have permission to use currently are only lieutenants and captains. A typical ARC squad will consist of 1 captain and 4 lieutenants. Fordo's squad will have him and 9 lieutenants.