Thanks for reading!
Some of these took a long time to learn, and I've probably got more embarrassingly lessons ahead of me as we get closer to launching the demo.
Thanks for reading!
Some of these took a long time to learn, and I've probably got more embarrassingly lessons ahead of me as we get closer to launching the demo.
Oh geez. The slowdown definitely seems to be coming from some kind of exception, but I'm pretty sure we are using scaling. We better look into this.
Man reading this again these are some great ideas. We need to get on this
Thanks. I think we would end up using a cloud shaped texture on the camera as a kind of decal. I'm not sure if we'll be able to add some kind of shader to that to give it some motion, but it would definitely be worth trying out.
No, the enemy is noticeably faster than the player. It's more obvious when you're playing :D
I have never played Borderlands but I'll look into it. Thanks for the comment!
Thank you! You mean the Limbo-y gif?
Thank you so much, we try our best!
Thank you Smithler! Hope we can keep impressing you somehow
Thank you Flame! Shouldn't be too much longer now :)
Thanks! Hope we can make it the *near* future
Player does not have any control of the camera right now. Once we get into the "tweaking" stage of development, we'll fix some of the camera issues so that relevant stuff is always visible in an area.
Thanks for the comment and for tracking!
Interesting. Thanks for the feedback. We'll make some little tweaks to its movement and I'll try to remember to message you when we've (hopefully) fixed it. :)
Ha, yeah it's not the audio equipment because I've tested in several places with different speakers.
But yeah! I like the depth moving stuff, I think it's looking great. It's a delicate feature now and we have to be really careful about how we use it, but I think it should make for some interesting experiences.
Thanks for commenting :)
Been following this game passively for some time now. Time to get active. Looking good guys! Following your twitter now and tracking :D
Thank you for the kind comment about our game :) Really means a lot to us
We'll certainly, our aim is to eventually port it to every platform possible
@GodofMoogles: Hah! It was either that or Brussel's sprouts! :P
As for the name, after counting all of the votes here, on Facebook, Twitter and our own development blog, we have indeed decided to rename Sprout to "Sprout's Tale" :)
What can we say, we like having fun with Sprout!
Hi, we're glad you like the in-game graphics! Yes, most of the game's graphics are hand-drawn with some exceptions (the grass for example are 3D models, but the textures are also hand drawn.)
The font we're using for the in-game text isn't final, but for this video we used Gabriola
Thanks for the feedback! We have a couple other tracks that are supposed to alternate and we'll certainly have all that worked out by the final version.
Thanks again for the interest :)
Thank you, we're trying our best! :)
Hey guys, just want to let you know this game looks fantastic! Also your trailer is top-notch. Definitely tracking :)
Hey guys, played your beta and really enjoyed it. I'd make suggestions, but I'm sure most of my complaints would be things that you're already working on fixing.
The game is great and the premise is something that so obviously needs to get made. I'll be following along and I'll help spread the word however I can.
Decade_Design
Tom joined
This member has provided no bio about themself...