Of course :)
Ah great, didn't even know you could do that xD
Still that resolution is the setting I'm using as well, so I wonder why it doesn't work by default
Hmm that's odd, could you send me a screenshot on my discord by chance? Discord.gg
It's also easier to communicate
Cool thanks.
The resolution is 16:9 and takes the resolution of your monitor.
I'll see if I can add a resolution option for next update.
Something might be off depending on your monitor size or because of a linux thing, I'm not sure.
Does the game look different then one of the fullscreen screenshots on indieDB?
Ye there are builds for linux and mac but I posted them on Lejean12.itch.io
It would be great if you could try them out because I don't have Linux installed so they haven't been tested yet.
Ye it certainly needs some more detail but I'm first trying to make all systems work before refining the looks.
The rocks are meant to have a wet look though but ye maybe because off the surrounding area it's less visible :)
no the stance is a "passive buff" to your character.
You can see that it's active with the ying yang symbol in the right window.
It gives you 50% more damage but you also take 50% more damage.
The 2 combo attacks are your main abilities. One for single target and the other for multiple targets :)
Ye I was actually thinking of a beard that indicates your time played or something like that :P
Yup, you can dungeon crawl together and both players can make their own build with gear and talents. :)
I doubt it's that revolutionary but thx xD
Soon™ (well the demo atleast :p)
Currently I'm finishing the blacksmith and adding some stats to gear.
Then I gotta do some bug testing to make sure it's playable for the public.
Then I believe I can put a build online for everyone.
Thanks mate!
I'm gonna have to make some changes tho I'm afraid.
I posted this on the unity reddit and got alot of comments that it's somewhat explicit xD
Indeed, this is just a combat example versus 1 enemy, but I invited my friends over yesterday to try out the current "demo" and they were having a hard time versus multiple enemies.
But then again, they thought they could just buttonbash there way through instead of dodging and blocking attacks xD
I'm not sure yet honestly, I got a couple ideas but they need to be playtested first to see what would really work and be fun.
Currently I'm thinking of going with a heroes of the storm style where you just have base abilities and they change according to your talent picks as you progress through the dungeon.
I really want it to be playable with a controller as couch coop, so it needs stay relatively simple :)
Well probably just as an prop to be played by an NPC in an inn or something, but having a class with musical abilities might be a good idea too :)
Yup, that's a good idea. Only problem might be making it distinguishable enough with a top down camera view.
I do still need to add some particle effects like water splashes and blood/drool and what not.
Thanks man, I just noticed that the picture has a label on top that's part of the screenshot >.< I thought it was a notice from indiedb :p
Thx man (y), check out my latest tweet if you wanna see some animation :)
Twitter.com
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