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Comment History
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun Demo

Of course :)

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun Demo

Ah great, didn't even know you could do that xD

Still that resolution is the setting I'm using as well, so I wonder why it doesn't work by default

Good karma+1 vote
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun Demo

Hmm that's odd, could you send me a screenshot on my discord by chance? Discord.gg

It's also easier to communicate

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun Demo

Cool thanks.
The resolution is 16:9 and takes the resolution of your monitor.
I'll see if I can add a resolution option for next update.

Something might be off depending on your monitor size or because of a linux thing, I'm not sure.

Does the game look different then one of the fullscreen screenshots on indieDB?

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun Demo

Ye there are builds for linux and mac but I posted them on Lejean12.itch.io

It would be great if you could try them out because I don't have Linux installed so they haven't been tested yet.

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Room Objective

Ye it certainly needs some more detail but I'm first trying to make all systems work before refining the looks.

The rocks are meant to have a wet look though but ye maybe because off the surrounding area it's less visible :)

Good karma+3 votes
deadhorse12
deadhorse12 - - 19 comments @ Way of the Vagebond

no the stance is a "passive buff" to your character.
You can see that it's active with the ying yang symbol in the right window.
It gives you 50% more damage but you also take 50% more damage.

The 2 combo attacks are your main abilities. One for single target and the other for multiple targets :)

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun

Thanks alot mate, much appreciated :)

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ More unlockable ronin hairstyles!

Ye I was actually thinking of a beard that indicates your time played or something like that :P

Good karma+3 votes
deadhorse12
deadhorse12 - - 19 comments @ Crafting in Co-op

Yup, you can dungeon crawl together and both players can make their own build with gear and talents. :)

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Crafting in Co-op

I doubt it's that revolutionary but thx xD

Good karma+4 votes
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun

Soon™ (well the demo atleast :p)
Currently I'm finishing the blacksmith and adding some stats to gear.
Then I gotta do some bug testing to make sure it's playable for the public.
Then I believe I can put a build online for everyone.

Good karma+3 votes
deadhorse12
deadhorse12 - - 19 comments @ Health sharing in co-op

Thanks mate!
I'm gonna have to make some changes tho I'm afraid.
I posted this on the unity reddit and got alot of comments that it's somewhat explicit xD

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Setting Sun ARPG: Combat update #2

Indeed, this is just a combat example versus 1 enemy, but I invited my friends over yesterday to try out the current "demo" and they were having a hard time versus multiple enemies.

But then again, they thought they could just buttonbash there way through instead of dodging and blocking attacks xD

Good karma+2 votes
deadhorse12
deadhorse12 - - 19 comments @ Shamisen

I'm not sure yet honestly, I got a couple ideas but they need to be playtested first to see what would really work and be fun.

Currently I'm thinking of going with a heroes of the storm style where you just have base abilities and they change according to your talent picks as you progress through the dungeon.

I really want it to be playable with a controller as couch coop, so it needs stay relatively simple :)

Good karma+1 vote
deadhorse12
deadhorse12 - - 19 comments @ Shamisen

Well probably just as an prop to be played by an NPC in an inn or something, but having a class with musical abilities might be a good idea too :)

Good karma+1 vote
deadhorse12
deadhorse12 - - 19 comments @ Kappa scream

Yup, that's a good idea. Only problem might be making it distinguishable enough with a top down camera view.
I do still need to add some particle effects like water splashes and blood/drool and what not.

Good karma+1 vote
deadhorse12
deadhorse12 - - 19 comments @ Ronin drifter outfit

Thanks man, I just noticed that the picture has a label on top that's part of the screenshot >.< I thought it was a notice from indiedb :p

Good karma+1 vote
deadhorse12
deadhorse12 - - 19 comments @ Raijin God of Thunder

Thx man (y), check out my latest tweet if you wanna see some animation :)

Good karma+2 votes