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Visual updates for some levels, and getting ready to fly to Boston for PAX East.
sewer background update + pax east excitement!
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
let's design a dungeon dweller!
My design philosophies for creating homes as interesting as the characters who live in them.
brick by brick: designing houses for skelattack
My 2-year quest to make Skelattack accessible, without losing any of its flavor.
skelattack used to be super difficult
Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.
the history of skelattack lore
My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.
skelattack - controlled randomness
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
skelattack - character design
A detailed look at what makes Imber a special companion, and my thought process behind it.
bat chat! designing an improved player companion
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