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Sewer Background Update + PAX East Excitement!

Sewer Background Update + PAX East Excitement!

Skelattack

Visual updates for some levels, and getting ready to fly to Boston for PAX East.

Let's Design a Dungeon Dweller!

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

Brick by Brick: Designing Houses for Skelattack

Brick by Brick: Designing Houses for Skelattack

Skelattack

My design philosophies for creating homes as interesting as the characters who live in them.

Skelattack Used to Be Super Difficult

Skelattack Used to Be Super Difficult

Skelattack 2 comments

My 2-year quest to make Skelattack accessible, without losing any of its flavor.

The History of Skelattack Lore

The History of Skelattack Lore

Skelattack

Composing the hidden stories that this world is built upon, and my reasons for focusing so much of my time on it.

Skelattack - Controlled Randomness

Skelattack - Controlled Randomness

Skelattack

My thoughts on how random numbers can be used to create an organic and believable game world, with examples from Skelattack.

Skelattack - Character Design

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Bat Chat! Designing an Improved Player Companion

Bat Chat! Designing an Improved Player Companion

Skelattack

A detailed look at what makes Imber a special companion, and my thought process behind it.