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Hello everyone, my name is Devi (David Rudoy), ​​I live in Ukraine. I make my mods for Mount & Blade Warband.

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CheezeCrostata
CheezeCrostata

Hello!
I've tried the demo of Golden Earth, and I must say, it's great! Now, I've read some of the comments, but the demo is very good as far as demos go. Are you a programmer, or did you work on other mods in the past? I'm just asking because I was wondering if you could give me some advice or pointers on some coding.

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_Devi_ Creator
_Devi_

Hey! depending on what advice. And yes, version 0.2 has already been released

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CheezeCrostata
CheezeCrostata

Cool! :)

I'm trying to make a small pet-mod, bringing back cut content from old MnB versions, like the Four-Ways Inn, Salt Mine, some quests, etc. Currently, I'm trying to recreate Rulqarn Farm (in v.0.202 it was a neutral location, and the only place to buy horses). Since horses can be bought in every town in WB, I want to make Rulqarn Farm a shop for unique horses. I've looked around on the TW forums and found a tutorial on creating a merchant that would randomly spawn in taverns, similar to the Book Merchant. But the tutorial makes the merchant only "sell" items via dialogues, instead of actually opening the "store" screen (this is a problem for several reasons, for example, you can't see the merchandise inventory, prices are always fixed, so it doesn't matter if you have Trade at 0 or at 5, and so on). The tutorial is to make a gun merchant, so it makes sense to trade via dialogues, but I'd like to do it a bit more elegantly. Yet, when I tried looking at the book merchant settings in the mod_sys, i couldn't find anything obvious that makes him a special kind of npc ('merchant'). Likewise, i can't get the Salt Mine merchant's inventory to renew, but I think I know where to look for it.

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