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This is a new an exciting patch for Undercrewed. I've been obsessed with visual effects for the last month so I've added over 100 different post processing...
new warping tech added to undercrewed
Undercrewed is on sale! Check out some of the new additions that I have added over the last few months.
40% more content, 25% off the price!
See the new features that have been added to Undercrewed including new rooms, new animations, quality of life changes as well as needing to supply all...
devlog 14 - introducing the everything-needs-ammo update!
New levels have been added to Undercrewed with a whole fresh set of enemies to fight and challenges to face. Read more about it here.
devlog 13 - new missions added to undercrewed!
Check out the new tech we have for enemies; emp guns, enemy shields, boarding enemies, new sound tech, new aesthetic bullet changes, more/better debris...
devlog 12 - new missions and enemies coming to undercrewed
Introducing new enemies to Undercrewed that can board your ship and teleport around. We have also added a new mechanic for attacking intruders onboard...
devlog 11 - new levels coming to undercrewed!
Check out the new features coming to Undercrewed including the first ground based level, better damage modeling, new levels and much more...
devlog - 10 new tutorial, damage effects, twin stick, beta branch
See the new upcoming features that are coming to Undercrewed! Also I have a look at some of the new things that have been added in the last few weeks...
new features coming to undercrewed
Grab your captain hat and your second in command! Undercrewed just launched on Steam Early Access.
we have lift-off! undercrewed is now in early access!
Undercrewed will be launching on Friday! Come and see the new trailer.
new trailer for friday's launch
Undercrewed will be launching on Steam Early Access in September!
undercrewed launches in september!
We talk about a new enemy, some of the features we have added for better accessibility for visually impaired players, and also our upcoming launch on...
devlog 9 - visual accessibility features and a new enemy!
While we get ready to launch Undercrewed we look at some of the stats and last bits left to do. I can’t believe its 1.4 million characters of code.
devlog 8 - launch essentials, gamepads and rezzed
Find out about the most requested feature and many other things I've added to Undercrewed in the last few weeks.
devlog 7 - control options, feedback, online scores
Development is still going strong and I wanted to show you some of the things I have been working on!
devlog 6 - online pausing, game content and development tools
The first thing to mention is this weekend we will have a booth at RTX and the following weekend we have a booth at EGX. So things are really exciting...
devlog 5 - booths at egx and rtx
We’ve had a fantastic weekend displaying at our first expo, the reception from the players was fantastic!
devlog 4 - experiencing our first expo
Its time to announce that Undercrewed will be displaying at PLAY Expo this weekend. So if anyone is around London UK come down and see us and give the...
devlog 3 - our first expo!
Exciting times for Undercrewed! Lots have been added in the last few days and also we have been invited to display Undercrewed at many expos in the UK.
second undercrewed devlog
Greetings Captains! This is my first post on IndieDB so I guess I better get you all up to speed.
first undercrewed devlog
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