Is it intended for New Republic ships to have negative armor values?
Is it intended for New Republic ships to have negative armor values?
ItsCaboose.
Ever heard of Space Engineers? They seem to be having severe problems with their netcode. They've been working on it, but I can definitely sense the community getting restless. Glad to hear that Flagship won't have similar problems though!
Words on a screen can't express how incredibly hyped up about this game I've been since I first knew it existed months ago. I'm ecstatic to find out that development is continuing as quickly as it has been. If there's ever going to be some sort of beta testing or pre-ordering with this game, sign me up.
I just wanna say how much I like this mod. There's a few other SOASE Star Wars mods, but I don't feel like any of them really get it right. They always have some sort of aspect to them that I really dislike. This one is different though. Thank you modding team, thank you.
He also has a multi-billion part playthrough...
Nah man, those things are tough as nails.
Is that directly from Empire at War?
Probably been asked a million times today, but is there any ETA for the Remastered Compatible version? Been following the mod for YEARS but never been able to get a copy of Homeworld 2 until now and I'm really hyped to try out your guy's mod firsthand!
So... on a scale of Paris to damn near invincible, how tanky is this beast gonna be compared to the Covies purple planet eaters?
I mean... the Infinity went toe to toe with it at the end of Halo 4. And which ship is still flying? I'd say the Infinity is a good contender for most powerful ship.
Apologies if this has already been asked, but will this mod work with the upcoming Homeworld 2 remastered digital release?
If you did Zann, I would think people would want to have the whole Consortium in there. A third faction to be added later perhaps? Not to make the mod into a sequel to Empire at War though... as welcome as that sequel may be XD
Don't get me wrong, I wasn't trying to drum up hate for Phoenix... Just poking a little fun at him is all. My bad guys.
So does this one meet your qualifications there Phoenix? After you clearly showed your distaste in the last version...
Take my money!
Awesome! Does the loss of crew have an effect on the ships overall capabilities? Slower shield regeneration, less accurate gunnery and the like?
So. In any sort of combat, half of the battle is taking hits. So when your flagship takes a hit, how will it work? Will the ship overall just lose health, will certain systems get damaged, will crew members get killed? A combination of those maybe?
Finally! I've been wanting to stop blasting other Star Destroyers... It was making me sad.
So I'm curious, did you make the structures and ships smaller, or the gravity wells and planets larger? Also, is there going to be an addon to maybe have it go back to the vanilla sins and see the ships a bit better from a distance?
I want it... I want it so bad. This is literally my dream game. I do believe it's time to donate inordinate amounts of money to this cause.
Damn! I really wish I knew how to do coding or modelling or SOMETHING. There's so many mods and games I would love to help people with. This game especially.
Ohmy. My jimmies are rustled indeed. This looks awesome.
Are you planning on a new model for the Adjudicator class? The tail actually dissuades me from using it much at all.
I know a lot of the models are still placeholders, but the Adjudicator class needs a little sumfin. The rest of the Covenant ships look beautiful, smooth, shiny and uniform. And most of the Adjudicator looks awesome, but to be honest, I really don't like the tail. It's too pointed to fit with the covenant's overall design.
Completely honest, saw what you said on the other page and I was about to tear you a new one, then I saw this comment and it changed my mind. Faith in Internetmanity restored.
Uni! You have to pull down the update immediately! You forgot to put the CSO Supercarrier in!
Darmanator
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