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this is beyond incredible!
O que o Lula tá fazendo no jogo?
Hello and Happy Easter! How is the development going? I'm very excited for this mod and it looks amazing! And as you know, Amnesia community is kinda slowing down (since it's 5 years since the game was release and it's very impressive it last this long) so... will you port it to SOMA? Probably it would get more attention and you would have a lot of new stuff make use, better physics, better graphics (shaders, color grading)... Oh, and if you're still working on it, I think you should update the page.
Why don't you add color grading to your maps? it would make them more beautiful!
Parabéns! Bem, agora vocês tem mais assets para usar no jogo! E eu acredito que as partes no exterior vão ser mais fáceis de serem feitas, porque parece que a HPL 3 tem um sistema de construção de terreno ou coisa parecida. Eu só abri a engine algumas vezes mas ainda não testei nada.
Eu não sei se é possível, mas vocês podiam tentar colocar colorgrading nos níveis. para dar um feeling melhor.
Enfim, boa sorte com o desenvolvimento. Vocês tem algumas screenshots para postar?
But... I have a problem. What I need to do to make the good ending? I looked the script file and it seems that I need that the pigs broke the drawlocks. But they don't do that!
Do you know how to get the good ending? I think that I need to make the pigs hits the drawlocks but they just don't do this!
Nevermind. I did the levers combination first and it worked. :D
But let me ask you something. Do you know when you will be able to finish the actual Flawing Heart Of The Machine?
Found the note. Found all 5 cogs. And I still have no idea of how to open the "metal cage." Do I need to make the levers combinations first?
So, I have another problem, in the temple, I think that I need to find some cogwhells to make the elevator work. The problem is, that I'am not able to open the cover of where I need to put the cogs. Help!
Was someone able to open it?
I managed to find a way! In one of the corridors you must click on the footsteps next to a wall. Then, you are in your own. But if you need help, I'm here.
Have you found a way?
What I need to do in the living quarters? I've already passed through the record office and through the archives. The only that changed in the living quarters is that, the lights are off and a tesla spawned. What I need to do now?
I think that I need to find a pigmask but I don't where it is!
Well, I don't know which lever are you talking, but there's three levers in this level. The first one is in the drawers, in the bathroom. The second one is pretty obvious where it is. and the third... OH, this one is a pain! this lever is in the unlocked room. behind a armor head.
Hope this help.
It's been a great mod so far! But I'm stuck in the living quarters. I've already passed through the record office and solved the puzzle in the archive redux. And now, in the living quarters, the tesla already spawned. But I don't know what I have to do. Hint?
So, you imported TDD mansion's wall, right?
Very beautiful and very well designed! You have a great talent and you are very creative!!!
Well, I have bad news... I tried to change maps names and see if the "filter" was attached to the map name. And yes, it is.
I named the mansion map to tunnels and the level loaded with full contrast instead of the blue fog. So if you want this filter in all maps, so you must make bigger maps, and just four maps.
But, at least, you will be able to release the mod soon, since SOMA is in pre order.
When you're going to release it? because you know... SOMA is in pre-order and it's coming next month and Amnesia can get forgotten.
Do you make new monsters for this mod or you will be using the Pigs and the grunts?
This is ... Man, I have no words to describe my excitement for this mod. it's looking so beautiful, so unique, so amazing! There is the possibility of a release before SOMA?
So the mod "Non Omnis Moriar" will be a side-project made by unused maps from Flawing Heart of The Machine with no story?
I think that it isn't possible to enable shaders since there's no option in the level editor. And the new version of the engine is not the same that The Chinese Room used with Pigs. Since somethings that TCR used, like the shaders, is not include in the new version. the maximum that you can do (I think) to look like the shaders is enable a dark blue fog in level settings. I will see if I can do something. Maybe it's possible to enable with programing, but as I said when I offered my (denied) help, I said that I was bad with programing. But if I eventually find a way, I will tell you.
If you port, Will you use not only the assets from pigs and TDD (including enemies) but using the assets from SOMA? (including enemies too)
Still on development? If the answer is yes, I think that, if possible, you should release before SOMA comes out. Because with SOMA, Amnesia may be forgotten. And your mod too. I don't wish this because I played the demo and I really liked.
What???? All the work that I'm seen in the screenshots and in your youtube channel just for 3-4 maps?? if you want, I'm good at mapping and I can help you. Because you're doing so much work for a short mod. I think that just four maps doesn't help in building an atmosphere and doing a good story. But if you want, I can help you.
So you made just four maps. How many maps will be in the full mod?
Bem, primeiramente gostaria de agradecer por ter me colocado entre os nomes ali de cima. Agora sobre o que eu vi no post e sobre o que eu vi até agora. Eu gostei bastante do concept art do torturador, eu não vejo a hora de vê-lo em ação no jogo. A trilha sonora também parece estar boa, o inicio da música "Spring of the Universe" me lembrou bastante de uma das músicas do Penumbra Overture, e isso é claramente uma coisa boa, parabéns ao Jackson Thomas. Sobre as screenshots, eu me lembro daquela valha safada enchendo o saco no mod In Lucy Eyes, apesar dela nunca ter me perseguido no mod, teve uma cena que ela vinha caminhando e eu quase morri do coração. Eu acho que só não botaram ela correndo porque ela não tem uma animação dela correndo. Pelo menos na pasta do mod não tem. Eu queria falar do vídeo mas infelizmente o vídeo é privado e não é possível ver. :(
EDIT: Eu acho que se for possível, vocês deveriam lançar a demo antes de 2016, ou melhor, antes do lançamento do SOMA. Porque depois de SOMA, amnesia pode ficar meio esquecido e mod de vocês também. Vocês falaram que o BLGS acaba 10 de setembro. Vocês podiam lançar a demo nesse dia, se possível.
Então... Um engineer distorcido? Quando eu vi isso eu lembrei de um porco citado no Post-mortem do AAMFP, que só apareceria na visão periférica do jogador.
É bom ver nossos porquinhos de volta.