• Register

Feeding bad people & zombies to the dreaded Ragamuffin!

Comment History  (0 - 30 of 58)
darkmarmy2
darkmarmy2 @ Episode 3 poster

Wonder what Episode 4's is going to look like?

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ Episode 2 poster

Another update. Another good lookin' poster!

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ Episode 1 poster

Hey. That looks pretty impressive!

Reply Good karma+3 votes
darkmarmy2
darkmarmy2 @ Brutal Doom v21 Gold - Side View Weapon Sprites

This is worth keeping an eye on.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ AMC TC V3.5 Redux Released

The perfect tribute to the late Cedric Lutes. AKA Zaxtor Znort. Though he may be gone. Through this TC, he will never be forgotten.

Reply Good karma+8 votes
darkmarmy2
darkmarmy2 @ Cedric 'Zaxtor Znort' Lutes 1979 - 2019

RIP Zaxtor. You and your maps will live on in our hearts...

Reply Good karma+5 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

You've done a wonderful job, but I've got a small problem. I can't see the Mugshot and the helmet overlay, even though they're turned on in the visor options.

Reply Good karma+2 votes
darkmarmy2
darkmarmy2 @ The AMC TC

I wonder if Duke Nukem himself will make a special guest appearance one day...

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ The AMC TC

If you start a new game after the Paradigm Echaton attack the base and you get the new one. (which looks pretty amazing if I do say so.) You wind up back at the old one. As I'd rather not go through the Gaza Pyramids a second time.

That shotgun bug that sometimes plagues the KSG-12 is still around. Any luck for a fix in the upcoming patch?

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ Alien Armageddon 2.0

I can't wait to sink my teeth into this. And also into that Plasma Gun!

Reply Good karma+2 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Very strange. I deleted my GZDoom .ini file and for some reason the HUD icons for the mutator spheres have reappeared.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

I'm using RC7 with GZDoom 3.7.2. I pick up the spheres, but they don't register on the HUD once you do so.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ Nuke Launcher test by Deeperthought

Now that's one big bang...

Reply Good karma+3 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Mutator Spheres have broken again...

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Thank you for your help. Now I can continue using your mod.

Reply Good karma+2 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

The timer doesn't show up, even when it's enabled in the Visor Options. You see the grenade tag, but doesn't tell you how many grenades you have left. Another fact is I'm using GZDoom 3.7 x64 w/ BD V21 RC5

I've done a bit of digging and it seems that it's GZDoom 3.7 that's causing the problem. 3.5 and 3.6 don't break it.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Needs an update... As the Timer and Grenade count are broken on newer builds.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ The AMC TC

Let's hope that it's released on New Year's Eve, or the first week of 2019.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ Brutal Doom v21

I keep getting this error when performing fatalities w/ Berserk Pack
P_StartScript: Unknown Script 477

Anyone know how to turn it off?

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ The AMC TC

Nothing would please me more than seeing Episode 3 (even a Beta) released in time for Christmas...

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

For some reason, the Spheres from the mutators doesn't show on the hud once you pick them up.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

You're free to do whatever you wish. It's your mod.

Reply Good karma+2 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Thanks. Maybe this'll help.

Reply Good karma+2 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Know of a way that I could fix the annoying 'PowerQuadDamageST' is not a type of powerup error rather than just relying on you to keep fixing it every time your HUD gets updated?

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Thanks. I'll take Double Damage over Quad Damage anyday. To me, Quad Damage is usually associated with Quake.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

I keep getting this annoying error message at the top of the screen when using the mutator version.

'PowerQuadDamageST' is not a type of powerup

Know a way to shut it up?

I'm using the most recent version of GZDoom BTW.

EDIT: It only appears as I commented it out of the Mutator, as I don't like using it.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ XV117 Visor | V4c

Never mind. I figured it out.

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ XV117 Visor | V4c

Is there a way to disable the smooth mugshot?

Reply Good karma+1 vote
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Anytime.

Reply Good karma+2 votes
darkmarmy2
darkmarmy2 @ CatsVisor HUD 1.9.1

Take your time. For now, I'll have to use GZDoom.

Reply Good karma+2 votes
Level
Avatar
Avatar
Last Online
Country
United Kingdom 🇬🇧
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
58
Per day
0.0
Mentions
0
Games
4
Mods
13
Articles
4
Media
5
Downloads
32