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Comment History  (0 - 30 of 76)
DarkBloodbane
DarkBloodbane - - 76 comments @ Kein and Maryu's Adventure

The game needs more work IMO.
I can see the idea of controlling 2 characters alternatingly, however the game design creates conflicts.

For instance, to use parachute I need to swap character, however there are enemies chasing the other character while falling. If I swap to that character, the parachute will disappear cancelling the idea of using it in the first place.
How am I supposed to protect the latter?

Then there's bouncing balls everywhere making it dangerous to leave a character nearby.

I had to press random keys to shoot after getting a weapon. That doesn't help cause the shot enemy is just pushed away not killed.

TLDR, to make this game better, it needs to do these:
1. Start the first level with completely safe environment to allow players to get used to the controls.
2. Speaking of controls, put all hints regarding controls close and easy to access (no jumping).
3. Add hint that player need to bring BOTH characters to exit.
4. In second level, introduce enemies one by one starting from the weakest one.
5. After all basics and enemies are introduced, levels could begin to be more serious.

Good karma+2 votes
DarkBloodbane
DarkBloodbane - - 76 comments @ Adventure through the Wind GBA Rom

Nice short game!

I was hoping the clue about Boreas' and Lips' position were more cryptic but since this is just the beginning, it will do :).

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Trouble On Rails

Nice short game!
There's a small bug with car door. I opened a right door but decided to talk to an NPC before exiting. After the talk, I can't go through that opened door. I had to close and reopen the door to exit.

The bug isn't serious though as I can complete the game.

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Have you heard of Tyrian?

I played Tyrian long time ago and it's one of shmups with shop feature, I played that time (the other was Xenon 2).
Carrot ship and banana shot (hope I'm not mistaken) and the face boss are memorable :).

Good karma+2 votes
DarkBloodbane
DarkBloodbane - - 76 comments @ Billy Gunslinger

Phew, a year later, finally I completed this game.

Despite limited shooting ability, it was pretty fun :D

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Baldy's adventures

Looks good :)
Hmmmm... that cover image reminds me to One Punch Man

Anyways, I've given it a try and it starts easy and fun before getting hard

I noticed a bug with coin vs restart issue: If Baldy dies, last coin he gained will not be respawned
Speaking of coin, I suggest adding counter to show how many coins and keys Baldy has gained

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ The Gem Hunter: a classic rocks and diamonds game

This reminds me of old games such as Rockford and also Legend of Myra

My complaint is that Lee Kee walks too fast i.e about 2 grids per click of direction key click making it hard to do precise movement which this game requires

Good karma+3 votes
DarkBloodbane
DarkBloodbane - - 76 comments @ The Sanzaru Fortress

This is surely a fast paced game and also puzzling. So puzzling, I ended up killing all bosses before getting 3 butterflies

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Full game release

I've already given my vote for this game before you asked :D

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Space Castle Windows

I've played this game but got stuck early. Not knowing where to go and can't find any weapon to hurt anything let alone first boss
Any hints?

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Hecaton v057

Compass is good idea but it should always appear instead of briefly.

Wait a second, the statues are shrines?
As for cost, on my plays, I had enough credits to active shrines so the cost is good enough
I can't anything about health and energy shrines cause I haven't found any of those yet. I mostly spend credits on shop drones. I rarely find shrines now that I think about it

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Hecaton v057

I've played this demo. Took some time to get used to mechanics but finally managed to complete the demo, playing as Sonya.
My biggest issue is that there's no attack nor speed upgrade after any level up. Those two upgrades worth more than any upgrades this demo offered so far
This game would be much better if there were any or both upgrades

Aside of those, is it possible to add pointer or something to show where player should go? I'm almost got lost and only focus on finding switch and going to locked gates everytime I play

Also as I'm typing, statue animation is shown above but I'm not sure the use of them. I mean what would we get after paying credits to it?

Good karma+2 votes
DarkBloodbane
DarkBloodbane - - 76 comments @ Kasatmata (The Seen)

Someone uploaded this game here: Gamejolt.com

Unfortunately, he doesn't mention you as the creator of the game :(. I have reported that game. Let's see what the admins of Gamejolt would say about this

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Treasure Hunter Man 1

A good metroidvania with lots of secrets :D

Completed it without getting real ending. Will get best ending after I've found missing items

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ zoo crime project demo

I've just played this game and closed the case... somehow.
Can't find incriminating evidence nor good witnesses to make firm conclusion on the case. Maybe I ought to replay the game again (and find news article 3)

Bugs found:
1. "Killed by power fantasy" theory appeared on notepad even though Puppy hasn't met Ryan yet

Anyways, some suggestions:
1. Sort suspects, theories, location or anything by order they are found instead of current one. If you could, give option to sort them by finding order, alphabet etc
2. Add another tab in notepad listing all peoples met and talked to in the game. Photos would be nice to add :)
3. Tab for evidences should be divided into two, one for physical evidences and other for testimonies. Photos would be nice to add for the former :)
4. Allow Puppy to get something or talk to someone by left clicking directly. i.e if the target is far from Puppy, he'll walk toward them then get or talk when close enough
5. When Chief completed his dialogue and opens chance for player to conclude the case, give hint on how to do it and how to cancel it, if player changes his/her mind. Chief should be the one talking on this one

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Heaven's Point

I've played this alpha and I wished there were random punks or thugs to be beaten on the street to earn some bucks (not fond of beating civilians)

Nonetheless, it's a good start. I like the ability to interact with some objects. It would be nicer if there were some useful items which could be found in hero's apartment if player were willing to search thoroughly :)

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Forsaken Castle Pre-Alpha v1.3.4 (Windows x86)

I had to do keyguessing to figure out the controls of this demo
Anyways, nice short demo. It's interesting to use Castlevania's subweapon as abilities to gain to progress further

Angel statues don't seem to work but I assume they aren't working for the demo

My suggestion is to allow the paladin to crawl by pressing A or D while holding S even if she's not forced to crawl

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Autumn Update

That big WELCOME text at entrance makes me think of putting mat there :D

Everything looks great BTW. Can't wait to fight that tank boss :)

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Thrusting All Over

Aaah, great! now I have a good reason to carry spear :D. Previously I always carry bone slasher to hit enemies above me, now spear might work too ;)

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ JohnMambo

Nice shmup, it was fun shooting enemies :D
Though there are some suggestions:
1. Pause everything when cutscene or final battle message is displayed. It's very risky to let enemies move while Mambo is stopped during those events
2. Show icon or something to show Mambo's location when he is walking inside a tunnel or pipe
3. Related to that, allow Mambo to shoot while inside tunnel or pipe. Okay, he shouldn't be allowed to toss grenades inside
4. Enemy's visibility range should be limited. This is to prevent tanks to shoot before player can see them. Snipers are exceptions though :)
5. Be consistent with bullet's "fly limit". If Mambo's bullets are blocked by obstacles, enemie's bullets including tank's should be blocked too

I completed the demo though, it was good joke at end of demo ;D

Good karma+2 votes
DarkBloodbane
DarkBloodbane - - 76 comments @ Space Pirate - New dialogue system and room uncover

Cool! I wonder what will happen if Javornik shoots everyone in the ship he starts ;)

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Magnet Man Adventures RELEASED!

I've tried playing this game but when I tried to start a level, the game crashed giving this error message:

Custom([file_write,stderr])

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Space Pirate - Goldspace Story Prototype

Nice! finally there's an in game story for this :)

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ RezPlz Demo2 0

I've tried the demo but lack of written tutorial makes it hard to progress. I figured out how to grab chain on my own but it's not enough to progress further :(
Neither of the brothers can wall jump quick forcing to get stuck just before second blue gem
Any hints ?

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Month long project Fractured Layers coming soon

Ah so this is how the concept goes now

I agree with Thr11. We need to see gameplay video to see how this pixel war works. More importantly, I want to see if characters had pixel resistance to resist pixel eating from opponents

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Magnet Man is Back in Town!

Nice demo! I just completed it :)

I assume the fan is not metal right?

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Violent Sol Worlds - Animals Discovered

Great! :)
That deerrel reminds me of Eevee from Pokemon

Good karma+3 votes
DarkBloodbane
DarkBloodbane - - 76 comments @ NightLightsIndiegogoDemo_Win_0.1.1

Nice puzzle game
Though I feel like there's inconsistency here, such as certain boxes and platforms can be removed by light but similar boxes and platforms can't be removed

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Dragon Bros demo for Windows 32

Aah, the second demo feels much better
Add ability to shoot downforward while standing and this game would be perfect!

Good karma+1 vote
DarkBloodbane
DarkBloodbane - - 76 comments @ Dink v0.0.1

I don't understand why this game would need to connect to internet. I've played many games built with Unity (both personal edition and non personal edition) but this is the first one who triggered warning from Windows Security system

Anyways, this game is good, I like how levels are decorated and designed :)
Too bad there's no save system

Good karma+2 votes