I have noticed that I tend to use the armor shop, the alchemist, and the priest spell shop. The armor shop because you have 5 armor slots and you have a 1 out of 3 chance of finding armor (if I remember right), the alchemist because magic vials are deadly serious business (gotta keep your casters in the fight), and priest spells keep the party not only alive, but allow you to tackle those harder dungeons. Casting shield and resistance on all of your party members could make the difference between playing monster pinata and being a monster's pinata.
dark_matter_mobius
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