Hello. I'm Dan, a composer & sound designer currently working at Antagonist in Oslo, Norway.
Here are a few things we did wrong and a few things we did right when we showed our game at PAX Prime this year. Hopefully you can find something useful...
antagonist's pax prime post-mortem
We thought it would be interesting and possibly useful to others if we wrote a quick Kickstarter post-mortem, so here are a few things we could have done...
through the woods' kickstarter post-mortem
Check out our before and after screenshot comparisons of the demo of Through the Woods, which we will be bringing to the Indie MEGABOOTH at PAX Prime...
through the woods before and after screenshot comparisons
A couple of new screenshots and a little update on what we've been up to in the past weeks since our Kickstarter ended.
through the woods quick update and new screens
Yesterday we managed to raise our total by 24%. This was partly thanks to our friends at Krillbite and Snowcastle Games.
through the woods kickstarter helped by fellow norwegian game studios
Through the Woods has entered its final week on Kickstarter. Exciting times are ahead, but we really need help to cross the finish line. We made a funny...
through the woods' final week on kickstarter
We thought we'd share our second video update explaining how emotion and trolls fit into Through the Woods and why we decided to go third-person.
through the woods kickstarter video update 2
We thought we'd post an update video for our Through the Woods Kickstarter to show you around the Antagonist office and explain a little bit about why...
through the woods kickstarter update #1
A third-person psychological horror experience about how far a mother would go to save her son. Now on Kickstarter, heavily inspired by Norse mythology...
through the woods is now on kickstarter!
Here is the first official gameplay trailer for Through the Woods.
through the woods brand new trailer
A quick post to show a little of the development work behind the main character of Through the Woods
designing the main character of through the woods
This is part of a series of posts about some of the art that has inspired Through the Woods. Lars Hertervig is one of Norway's most beloved artists and...
lars hertervig's schizophrenic nature
I have spent the past couple of days recording the sound of water glasses crying as I circle the rim of the glass with my finger. These end up as super...
recording water glasses screaming
We have been at Funcom in Oslo, recording motion capture performances for two of the characters in the demo of Through the Woods.
motion capture of a norwegian forest beast
Here are a couple of art assets you can find as you wander around the forest in Through the Woods
viking bucket and ruins assets
Here's a little post about recording some sound effects of creaky, groaning doors and how to simulate the sound of birds flapping.
recording creaky doors and bird wings
We thought we'd share a couple of recent screenshots of a few areas of the forest taken while flying around in the game.
new screenshots of through the woods
We thought we'd share a few insights about our trip to GDC 2015 and the reasons why, if you were thinking about going, you should just do it!
life after gdc, and why you should go, too
Hello! GDC San Francisco was fantastic this year, but now we have returned home to Norway in the giant metal Flappy Bird and have finally recovered from...
things we learned at gdc 2015
Welcome to this week’s artist blog. Every week we hope to post an artist blog to show a couple of interesting art assets that may or may not make it...
theodor kittelsen's melancholy creatures
We just uploaded a couple of new screenshots of Through the Woods to highlight the recent graphical improvements.
brand new screenshots of through the woods
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